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			14 lines
		
	
	
		
			411 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			14 lines
		
	
	
		
			411 B
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | using UnityEngine; | ||
|  | using UnityEngine.Playables; | ||
|  | using UnityEngine.Timeline; | ||
|  | 
 | ||
|  | [TrackColor(0.485938f, 0.7335351f, 0.9811321f)] | ||
|  | [TrackClipType(typeof(FollowTargetClip))] | ||
|  | public class FollowTargetTrack : TrackAsset | ||
|  | { | ||
|  |     public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) | ||
|  |     { | ||
|  |         return ScriptPlayable<FollowTargetMixerBehaviour>.Create (graph, inputCount); | ||
|  |     } | ||
|  | } |