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								using UnityEngine;
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								namespace AllIn1VfxToolkit
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								{
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								    [CreateAssetMenu(fileName = "All1VfxParticleHelperTemplate", menuName = "AllIn1Vfx/ParticleHelperTemplate")]
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								    public class AllIn1ParticleHelperSO : ScriptableObject
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								    {
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								        //General Options
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								        public bool matchDurationToLifetime = false;
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								        public bool randomRotation = false;
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								        public float minLifetime = 5f, maxLifetime = 5f;
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								        public float minSpeed = 5f, maxSpeed = 5f;
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								        public float minSize = 1f, maxSize = 1f;
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								        public ParticleSystem.MinMaxGradient startColor;
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								        //Emission Options
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								        public bool isBurst = false;
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								        public int minNumberOfParticles = 10, maxNumberOfParticles = 10;
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								        //Shape Options
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								        public AllIn1ParticleHelperComponent.EmissionShapes currEmissionShape = AllIn1ParticleHelperComponent.EmissionShapes.Cone;
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								        //Lifetime Options
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								        public AllIn1ParticleHelperComponent.LifetimeSettings colorLifetime = AllIn1ParticleHelperComponent.LifetimeSettings.Descendent;
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								        public AllIn1ParticleHelperComponent.LifetimeSettings sizeLifetime = AllIn1ParticleHelperComponent.LifetimeSettings.Ascendant;
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								    }
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								}
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