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								using UnityEngine;
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								namespace AllIn1VfxToolkit
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								{
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								    public class AllIn1VfxBounceAnimation : MonoBehaviour
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								    {
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								        [SerializeField] private Vector3 targetOffset = Vector3.up;
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								        [SerializeField] private float speed = 1f;
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								        private Vector3 startPosition, animationMovementVector;
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								        private void Start()
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								        {
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								            startPosition = transform.position;
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								        }
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								        private void Update()
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								        {
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								            animationMovementVector = targetOffset * ((Mathf.Sin(Time.time * speed) + 1f) / 2f);
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								            transform.position = startPosition + animationMovementVector;
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								        }
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								    }
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								}
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