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			C#
		
	
		
		
			
		
	
	
			25 lines
		
	
	
		
			481 B
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | using System; | ||
|  | using UnityEngine; | ||
|  | using UnityEngine.Playables; | ||
|  | 
 | ||
|  | [Serializable] | ||
|  | public class EffectInfo | ||
|  | { | ||
|  |     public GameObject Effect; | ||
|  |     public bool isAttach; | ||
|  |     public bool isSpeedIgnore; | ||
|  |     public bool isGround; | ||
|  |     public Vector3 offset; | ||
|  |     public float rotAdd; | ||
|  |     public float rotAddRandom; | ||
|  | } | ||
|  | [Serializable] | ||
|  | public class EffectBehaviour : PlayableBehaviour | ||
|  | { | ||
|  |     public EffectInfo[] EffectInfos; | ||
|  |     public override void OnPlayableCreate(Playable playable) | ||
|  |     { | ||
|  | 
 | ||
|  |     } | ||
|  | } |