|  |  |  | //------------------------------------------------------------------------------ | 
					
						
							|  |  |  | // <auto-generated> | 
					
						
							|  |  |  | //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //     Changes to this file may cause incorrect behavior and will be lost if | 
					
						
							|  |  |  | //     the code is regenerated. | 
					
						
							|  |  |  | // </auto-generated> | 
					
						
							|  |  |  | //------------------------------------------------------------------------------ | 
					
						
							|  |  |  | public partial class GameEntity { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public BulletComponent bullet { get { return (BulletComponent)GetComponent(GameComponentsLookup.Bullet); } } | 
					
						
							|  |  |  |     public bool hasBullet { get { return HasComponent(GameComponentsLookup.Bullet); } } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public void AddBullet(UnityEngine.Vector3 newCastDir, string newTimeline) { | 
					
						
							|  |  |  |         var index = GameComponentsLookup.Bullet; | 
					
						
							|  |  |  |         var component = (BulletComponent)CreateComponent(index, typeof(BulletComponent)); | 
					
						
							|  |  |  |         component.CastDir = newCastDir; | 
					
						
							|  |  |  |         component.Timeline = newTimeline; | 
					
						
							|  |  |  |         AddComponent(index, component); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public void ReplaceBullet(UnityEngine.Vector3 newCastDir, string newTimeline) { | 
					
						
							|  |  |  |         var index = GameComponentsLookup.Bullet; | 
					
						
							|  |  |  |         var component = (BulletComponent)CreateComponent(index, typeof(BulletComponent)); | 
					
						
							|  |  |  |         component.CastDir = newCastDir; | 
					
						
							|  |  |  |         component.Timeline = newTimeline; | 
					
						
							|  |  |  |         ReplaceComponent(index, component); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public void RemoveBullet() { | 
					
						
							|  |  |  |         RemoveComponent(GameComponentsLookup.Bullet); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //------------------------------------------------------------------------------ | 
					
						
							|  |  |  | // <auto-generated> | 
					
						
							|  |  |  | //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //     Changes to this file may cause incorrect behavior and will be lost if | 
					
						
							|  |  |  | //     the code is regenerated. | 
					
						
							|  |  |  | // </auto-generated> | 
					
						
							|  |  |  | //------------------------------------------------------------------------------ | 
					
						
							|  |  |  | public sealed partial class GameMatcher { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     static Entitas.IMatcher<GameEntity> _matcherBullet; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public static Entitas.IMatcher<GameEntity> Bullet { | 
					
						
							|  |  |  |         get { | 
					
						
							|  |  |  |             if (_matcherBullet == null) { | 
					
						
							|  |  |  |                 var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.Bullet); | 
					
						
							|  |  |  |                 matcher.componentNames = GameComponentsLookup.componentNames; | 
					
						
							|  |  |  |                 _matcherBullet = matcher; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             return _matcherBullet; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } |