|  |  |  | //------------------------------------------------------------------------------ | 
					
						
							|  |  |  | // <auto-generated> | 
					
						
							|  |  |  | //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //     Changes to this file may cause incorrect behavior and will be lost if | 
					
						
							|  |  |  | //     the code is regenerated. | 
					
						
							|  |  |  | // </auto-generated> | 
					
						
							|  |  |  | //------------------------------------------------------------------------------ | 
					
						
							|  |  |  | public partial class GameEntity { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public InteractComponent interact { get { return (InteractComponent)GetComponent(GameComponentsLookup.Interact); } } | 
					
						
							|  |  |  |     public bool hasInteract { get { return HasComponent(GameComponentsLookup.Interact); } } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public void AddInteract(Game.MetaData<bool> newIsActive, Game.MetaData<bool> newIsTarget, EInteractType newInteractType, string newTargetId) { | 
					
						
							|  |  |  |         var index = GameComponentsLookup.Interact; | 
					
						
							|  |  |  |         var component = (InteractComponent)CreateComponent(index, typeof(InteractComponent)); | 
					
						
							|  |  |  |         component.IsActive = newIsActive; | 
					
						
							|  |  |  |         component.IsTarget = newIsTarget; | 
					
						
							|  |  |  |         component.InteractType = newInteractType; | 
					
						
							|  |  |  |         component.TargetId = newTargetId; | 
					
						
							|  |  |  |         AddComponent(index, component); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public void ReplaceInteract(Game.MetaData<bool> newIsActive, Game.MetaData<bool> newIsTarget, EInteractType newInteractType, string newTargetId) { | 
					
						
							|  |  |  |         var index = GameComponentsLookup.Interact; | 
					
						
							|  |  |  |         var component = (InteractComponent)CreateComponent(index, typeof(InteractComponent)); | 
					
						
							|  |  |  |         component.IsActive = newIsActive; | 
					
						
							|  |  |  |         component.IsTarget = newIsTarget; | 
					
						
							|  |  |  |         component.InteractType = newInteractType; | 
					
						
							|  |  |  |         component.TargetId = newTargetId; | 
					
						
							|  |  |  |         ReplaceComponent(index, component); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public void RemoveInteract() { | 
					
						
							|  |  |  |         RemoveComponent(GameComponentsLookup.Interact); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //------------------------------------------------------------------------------ | 
					
						
							|  |  |  | // <auto-generated> | 
					
						
							|  |  |  | //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //     Changes to this file may cause incorrect behavior and will be lost if | 
					
						
							|  |  |  | //     the code is regenerated. | 
					
						
							|  |  |  | // </auto-generated> | 
					
						
							|  |  |  | //------------------------------------------------------------------------------ | 
					
						
							|  |  |  | public sealed partial class GameMatcher { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     static Entitas.IMatcher<GameEntity> _matcherInteract; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public static Entitas.IMatcher<GameEntity> Interact { | 
					
						
							|  |  |  |         get { | 
					
						
							|  |  |  |             if (_matcherInteract == null) { | 
					
						
							|  |  |  |                 var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.Interact); | 
					
						
							|  |  |  |                 matcher.componentNames = GameComponentsLookup.componentNames; | 
					
						
							|  |  |  |                 _matcherInteract = matcher; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             return _matcherInteract; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } |