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								//------------------------------------------------------------------------------
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								// <auto-generated>
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								//     This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
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								//
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								//     Changes to this file may cause incorrect behavior and will be lost if
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								//     the code is regenerated.
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								// </auto-generated>
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								//------------------------------------------------------------------------------
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								public partial class GameEntity {
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								    public ViewComponent view { get { return (ViewComponent)GetComponent(GameComponentsLookup.View); } }
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								    public bool hasView { get { return HasComponent(GameComponentsLookup.View); } }
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								    public void AddView(Game.EntityPoolItem newEntityPoolItem, UnityEngine.GameObject newGameObject, UnityEngine.GameObject newGameObjectLogic, UnityEngine.Transform newTransformLogic, UnityEngine.Transform newTransformView, UnityEngine.Transform newTransformViewRot, UnityEngine.Transform newTransformViewOffset, UnityEngine.Transform newTransformViewMain, UnityEngine.Transform newTransformViewOther, UnityEngine.Collider newCollider, UnityEngine.Material newMaterial, UnityEngine.Vector3 newPositionPre, UnityEngine.SpriteRenderer newSpriteRenderer, Game.MetaData<UnityEngine.Vector3> newPosView, System.Collections.Generic.List<Game.EffectPoolItem> newEffectObject, Game.ShadowPoolItem newSkillPointerObject, UnityEngine.Vector3 newLocalPositionOrder, UnityEngine.Vector3 newLocalPositionShake, UnityEngine.Vector3 newScaleDir, UnityEngine.Color newFlashColor, float newShakeTimeLeft, float newFlashTimeLeft, float newScaleTimeLeft, float newScaleRate) {
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								        var index = GameComponentsLookup.View;
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								        var component = (ViewComponent)CreateComponent(index, typeof(ViewComponent));
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								        component.EntityPoolItem = newEntityPoolItem;
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								        component.GameObject = newGameObject;
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								        component.GameObjectLogic = newGameObjectLogic;
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								        component.TransformLogic = newTransformLogic;
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								        component.TransformView = newTransformView;
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								        component.TransformViewRot = newTransformViewRot;
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								        component.TransformViewOffset = newTransformViewOffset;
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								        component.TransformViewMain = newTransformViewMain;
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								        component.TransformViewOther = newTransformViewOther;
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								        component.Collider = newCollider;
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								        component.Material = newMaterial;
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								        component.PositionPre = newPositionPre;
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								        component.SpriteRenderer = newSpriteRenderer;
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								        component.PosView = newPosView;
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								        component.EffectObject = newEffectObject;
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								        component.SkillPointerObject = newSkillPointerObject;
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								        component.LocalPositionOrder = newLocalPositionOrder;
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								        component.LocalPositionShake = newLocalPositionShake;
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								        component.ScaleDir = newScaleDir;
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								        component.FlashColor = newFlashColor;
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								        component.ShakeTimeLeft = newShakeTimeLeft;
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								        component.FlashTimeLeft = newFlashTimeLeft;
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								        component.ScaleTimeLeft = newScaleTimeLeft;
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								        component.ScaleRate = newScaleRate;
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								        AddComponent(index, component);
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								    }
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								    public void ReplaceView(Game.EntityPoolItem newEntityPoolItem, UnityEngine.GameObject newGameObject, UnityEngine.GameObject newGameObjectLogic, UnityEngine.Transform newTransformLogic, UnityEngine.Transform newTransformView, UnityEngine.Transform newTransformViewRot, UnityEngine.Transform newTransformViewOffset, UnityEngine.Transform newTransformViewMain, UnityEngine.Transform newTransformViewOther, UnityEngine.Collider newCollider, UnityEngine.Material newMaterial, UnityEngine.Vector3 newPositionPre, UnityEngine.SpriteRenderer newSpriteRenderer, Game.MetaData<UnityEngine.Vector3> newPosView, System.Collections.Generic.List<Game.EffectPoolItem> newEffectObject, Game.ShadowPoolItem newSkillPointerObject, UnityEngine.Vector3 newLocalPositionOrder, UnityEngine.Vector3 newLocalPositionShake, UnityEngine.Vector3 newScaleDir, UnityEngine.Color newFlashColor, float newShakeTimeLeft, float newFlashTimeLeft, float newScaleTimeLeft, float newScaleRate) {
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								        var index = GameComponentsLookup.View;
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								        var component = (ViewComponent)CreateComponent(index, typeof(ViewComponent));
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								        component.EntityPoolItem = newEntityPoolItem;
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								        component.GameObject = newGameObject;
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								        component.GameObjectLogic = newGameObjectLogic;
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								        component.TransformLogic = newTransformLogic;
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								        component.TransformView = newTransformView;
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								        component.TransformViewRot = newTransformViewRot;
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								        component.TransformViewOffset = newTransformViewOffset;
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								        component.TransformViewMain = newTransformViewMain;
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								        component.TransformViewOther = newTransformViewOther;
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								        component.Collider = newCollider;
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								        component.Material = newMaterial;
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								        component.PositionPre = newPositionPre;
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								        component.SpriteRenderer = newSpriteRenderer;
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								        component.PosView = newPosView;
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								        component.EffectObject = newEffectObject;
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								        component.SkillPointerObject = newSkillPointerObject;
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								        component.LocalPositionOrder = newLocalPositionOrder;
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								        component.LocalPositionShake = newLocalPositionShake;
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								        component.ScaleDir = newScaleDir;
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								        component.FlashColor = newFlashColor;
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								        component.ShakeTimeLeft = newShakeTimeLeft;
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								        component.FlashTimeLeft = newFlashTimeLeft;
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								        component.ScaleTimeLeft = newScaleTimeLeft;
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								        component.ScaleRate = newScaleRate;
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								        ReplaceComponent(index, component);
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								    }
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								    public void RemoveView() {
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								        RemoveComponent(GameComponentsLookup.View);
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								    }
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								}
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								//------------------------------------------------------------------------------
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								// <auto-generated>
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								//     This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
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								//
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								//     Changes to this file may cause incorrect behavior and will be lost if
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								//     the code is regenerated.
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								// </auto-generated>
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								//------------------------------------------------------------------------------
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								public sealed partial class GameMatcher {
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								    static Entitas.IMatcher<GameEntity> _matcherView;
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								    public static Entitas.IMatcher<GameEntity> View {
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								        get {
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								            if (_matcherView == null) {
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								                var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.View);
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								                matcher.componentNames = GameComponentsLookup.componentNames;
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								                _matcherView = matcher;
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								            }
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								            return _matcherView;
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								        }
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								    }
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								}
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