You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
	
	
		
			46 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
		
		
			
		
	
	
			46 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
| 
											2 years ago
										 | Shader "FluidDynamics/MatRenderer"  | ||
|  | {     | ||
|  |     Properties | ||
|  |     { | ||
|  |         _MainTex ("MainTexture", 2D) = "white" {} | ||
|  |     } | ||
|  |     SubShader  | ||
|  |     { | ||
|  |         Blend SrcAlpha OneMinusSrcAlpha  | ||
|  |         ZWrite Off | ||
|  |         Tags {"Queue" = "Transparent" } | ||
|  |         Pass  | ||
|  |         { | ||
|  |             ZTest LEqual | ||
|  |             CGPROGRAM | ||
|  |             #include "UnityCG.cginc" | ||
|  |             #pragma target 4.5 | ||
|  |             #pragma vertex vert | ||
|  |             #pragma fragment frag | ||
|  |              | ||
|  |             StructuredBuffer<float> _Particles; | ||
|  |             StructuredBuffer<float4> _ColourRamp; | ||
|  |             float2 _Size; | ||
|  |             struct v2f  | ||
|  |             { | ||
|  |                 float4  pos : SV_POSITION; | ||
|  |                 float2  uv : TEXCOORD0; | ||
|  |             }; | ||
|  |             v2f vert(appdata_base v) | ||
|  |             { | ||
|  |                 v2f OUT; | ||
|  |                 OUT.pos = UnityObjectToClipPos(v.vertex); | ||
|  |                 OUT.uv = v.texcoord.xy; | ||
|  |                 return OUT; | ||
|  |             }			 | ||
|  |             float4 frag(v2f IN) : COLOR | ||
|  |             { | ||
|  |                 int x = (int)(IN.uv.x*_Size.x); | ||
|  |                 int y = (int)(IN.uv.y*_Size.y);		 | ||
|  |                 return _ColourRamp[clamp(_Particles[y*_Size.x + x], 0.0, 255.0)]; | ||
|  |             }			 | ||
|  |             ENDCG | ||
|  |         } | ||
|  |     } | ||
|  |     Fallback "Diffuse" | ||
|  | } |