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34 lines
871 B
C#

2 years ago
using System;
using UnityEngine;
using UnityEngine.Playables;
[Serializable]
public class AttackBehaviour : PlayableBehaviour
{
[Rename("使用射线检测")]
public bool isRaycast;
[Rename("中心点")]
public Vector3 center;
[Rename("半大小")]
public Vector3 halfExtents;
[Rename("击飞方向")]
public Vector3 flowSpeed;
[Rename("击飞持续时间")]
public float flowTime;
[Rename("可以从地面击飞")]
public bool isFlow;
[Rename("伤害修正")]
public float damageRate;
[Rename("眩晕修正")]
public float stunRate;
[Rename("硬直等级")]
public int staggerLevel = 2;
[Rename("卡帧时间")]
public float pauseTime;
[Rename("命中id")]
public int hitId;//同一hitId视为一段伤害
public override void OnPlayableCreate(Playable playable)
{
}
}