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			17 lines
		
	
	
		
			470 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			17 lines
		
	
	
		
			470 B
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | using UnityEditor; | ||
|  | using System; | ||
|  | using System.Reflection; | ||
|  | 
 | ||
|  | namespace Game | ||
|  | { | ||
|  |     public static class SyncSolution | ||
|  |     { | ||
|  |         [MenuItem("Assets/Sync Solution #&s")] | ||
|  |         public static void Sync() | ||
|  |         { | ||
|  |             var editor = Type.GetType("UnityEditor.SyncVS, UnityEditor"); | ||
|  |             var syncSolution = editor.GetMethod("SyncSolution", BindingFlags.Public | BindingFlags.Static); | ||
|  |             syncSolution.Invoke(null, null); | ||
|  |         } | ||
|  |     } | ||
|  | } |