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								using UnityEngine;
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								public class ShipPlayerController1 : MonoBehaviour
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								{
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								    public bool autoMove;
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									public float m_speed = 1f;
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									public float m_rotationSpeed = 1f;
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								    public BoxCollider2D m_moveArea;
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								    float ttimer;
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								    float tt2;
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									void Update()
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									{
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								        if (autoMove)
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								        {
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								            ttimer = Time.time;
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								            if (ttimer > tt2)
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								            {
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								                tt2 = ttimer + 1;
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								                m_speed = Random.Range(0.1f, 2f);
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								            }
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								            Vector3 dir = transform.rotation * Vector3.up;
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								            transform.position += dir * m_speed * Time.deltaTime;
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								        }
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								        if (!m_moveArea.bounds.Contains(transform.position))
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								        {
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								            Vector3 new_pos = transform.position;
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								            if (transform.position.x > m_moveArea.bounds.max.x)
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								            {
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								                new_pos.x = m_moveArea.bounds.min.x;
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								            }
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								            else if (transform.position.x < m_moveArea.bounds.min.x)
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								            {
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								                new_pos.x = m_moveArea.bounds.max.x;
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								            }
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								            if (transform.position.y > m_moveArea.bounds.max.y)
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								            {
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								                new_pos.y = m_moveArea.bounds.min.y;
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								            }
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								            else if (transform.position.y < m_moveArea.bounds.min.y)
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								            {
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								                new_pos.y = m_moveArea.bounds.max.y;
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								            }
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								            transform.position = new_pos;
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								        }
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									}
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								}
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