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			C#
		
	
		
		
			
		
	
	
			13 lines
		
	
	
		
			334 B
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | using UnityEngine; | ||
|  | using UnityEngine.Serialization; | ||
|  | 
 | ||
|  | namespace Game | ||
|  | { | ||
|  |     public class LevelNodeNpc : LevelNode | ||
|  |     { | ||
|  |         [FormerlySerializedAs("NpcId")] [Header("NPC 实体ID")] | ||
|  |         public string npcId; | ||
|  |         [FormerlySerializedAs("DialogId")] [Header("对话 实体ID")] | ||
|  |         public string dialogId; | ||
|  |     } | ||
|  | } |