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			39 lines
		
	
	
		
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			C#
		
	
		
		
			
		
	
	
			39 lines
		
	
	
		
			902 B
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | using Game.Battle; | ||
|  | 
 | ||
|  | namespace Game | ||
|  | { | ||
|  |     public class PageDie : UIPageBase<ViewDie> | ||
|  |     { | ||
|  |         public PageDie() | ||
|  |         { | ||
|  |         } | ||
|  |         protected override void OnCreate() | ||
|  |         { | ||
|  |             CreateUI(true); | ||
|  |         } | ||
|  |         protected override void OnDestroy() | ||
|  |         { | ||
|  |         } | ||
|  |         protected override void OnOpen() | ||
|  |         { | ||
|  |             Util.SetTimeScale(0); | ||
|  |         } | ||
|  |         protected override void OnClose() | ||
|  |         { | ||
|  |             Util.SetTimeScale(1); | ||
|  |         } | ||
|  |         public override void Update() | ||
|  |         { | ||
|  | 
 | ||
|  |         } | ||
|  |         protected override void OnInput(PPlayerInput context) | ||
|  |         { | ||
|  |             if (context.Action == EKeyActionType.Press) | ||
|  |             { | ||
|  |                 UIManager.Instance.Close(); | ||
|  |                 Util.EntityReborn(Util.GetMaster()); | ||
|  |                 Util.EnterLevel(GameConst.LevelHome); | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | } |