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							|  |  |  | using System.Collections.Generic; | 
					
						
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							|  |  |  | namespace Game | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     public abstract partial class GameConst | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         //实体 | 
					
						
							|  |  |  |         public const string MasterId = "Ntt_2671A843"; //主角 | 
					
						
							|  |  |  |         public const string MasterSoulId = "Ntt_8051ED8E";//麻薯 | 
					
						
							|  |  |  |         public const string PtRedId = "Ntt_FB83978B"; | 
					
						
							|  |  |  |         public const string PtBlueId = "Ntt_D2D44CDE"; | 
					
						
							|  |  |  |         public const string ComboTree = "Dlg_9834F8DE"; // TODO 加入新武器后走配置 | 
					
						
							|  |  |  |         public const string LevelHome = "Ntt_72096455"; // 主城 | 
					
						
							|  |  |  |         // public const string LevelHome = "Ntt_5C06B3E0"; // 主城 | 
					
						
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							|  |  |  |         //通用buff | 
					
						
							|  |  |  |         public const string BuffStagger = "Ntt_1B20A898"; // 硬直 | 
					
						
							|  |  |  |         public const string BuffHitdown = "Ntt_A7BCFB9B"; // 击落 | 
					
						
							|  |  |  |         public const string BuffStun = "Ntt_CB92396C"; // 眩晕 | 
					
						
							|  |  |  |         public const string BuffExecute = "Ntt_30CF5E37"; // 处决 | 
					
						
							|  |  |  |         public const string BuffSetSpeed = "Ntt_14493626"; // 设置速度 | 
					
						
							|  |  |  |         public static readonly HashSet<string> BuffUnShowed = new HashSet<string>() { }; | 
					
						
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							|  |  |  |         //通用特效 | 
					
						
							|  |  |  |         public const string EffectHit = "effect_hit01"; // 默认受击 | 
					
						
							|  |  |  |         public const string EffectHitGround1 = "effect_hit_ground01"; // 默认地面受击1 | 
					
						
							|  |  |  |         public const string EffectHitGround2 = "effect_hit_ground02"; // 默认地面受击2 | 
					
						
							|  |  |  |         public const string EffectHitWall1 = "effect_hit_wall01"; // 默认墙面受击1 | 
					
						
							|  |  |  |         public const string EffectHitWall2 = "effect_hit_wall02"; // 默认墙面受击2 | 
					
						
							|  |  |  |         public const string EffectHitShield = "effect_hit_shield01"; // 默认护盾受击 | 
					
						
							|  |  |  |         public const string EffectHitShieldBreak = "effect_hit_shield_break01"; // 默认护盾击破 | 
					
						
							|  |  |  |         public const string EffectHitKill = "effect_hit_kill01"; // 默认击杀 | 
					
						
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							|  |  |  |     } | 
					
						
							|  |  |  | } |