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			40 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			40 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | using UnityEngine; | ||
|  | 
 | ||
|  | namespace Game | ||
|  | { | ||
|  |     public class GameCamera : MonoBehaviour | ||
|  |     { | ||
|  |         public Material material; | ||
|  |         private RenderTexture _myRenderTexture; | ||
|  |         private Camera _gameCamera; | ||
|  |         void Start() | ||
|  |         { | ||
|  |             _gameCamera = GetComponent<Camera>(); | ||
|  |         } | ||
|  |         void Update() | ||
|  |         { | ||
|  |         } | ||
|  |         void OnRenderImage(RenderTexture source, RenderTexture target) | ||
|  |         { | ||
|  |             if (material) | ||
|  |             { | ||
|  |                 Graphics.Blit(source, target, material); | ||
|  |             } | ||
|  |             else | ||
|  |             { | ||
|  |                 Graphics.Blit(source, target); | ||
|  |             } | ||
|  |         } | ||
|  |         // void OnPreRender() | ||
|  |         // { | ||
|  |         //     myRenderTexture = RenderTexture.GetTemporary(Screen.width, Screen.height, 16); | ||
|  |         //     gameCamera.targetTexture = myRenderTexture; | ||
|  |         // } | ||
|  |         // void OnPostRender() | ||
|  |         // { | ||
|  |         //     gameCamera.targetTexture = null; //null means framebuffer | ||
|  |         //     Graphics.Blit(myRenderTexture, null as RenderTexture, material); | ||
|  |         //     RenderTexture.ReleaseTemporary(myRenderTexture); | ||
|  |         // } | ||
|  |     } | ||
|  | } |