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								//------------------------------------------------------------------------------
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								// <auto-generated>
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								//     This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
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								//
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								//     Changes to this file may cause incorrect behavior and will be lost if
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								//     the code is regenerated.
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								// </auto-generated>
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								//------------------------------------------------------------------------------
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								public partial class GameEntity {
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								    public PauseComponent pause { get { return (PauseComponent)GetComponent(GameComponentsLookup.Pause); } }
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								    public bool hasPause { get { return HasComponent(GameComponentsLookup.Pause); } }
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								    public void AddPause(bool new_isPause, int newPausePreFrame, float newPauseTime, UnityEngine.Vector3 newVelocityCache, float newAnimeSpeedCache, bool newIsPause) {
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								        var index = GameComponentsLookup.Pause;
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								        var component = (PauseComponent)CreateComponent(index, typeof(PauseComponent));
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								        component._isPause = new_isPause;
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								        component.PausePreFrame = newPausePreFrame;
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								        component.PauseTime = newPauseTime;
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								        component.VelocityCache = newVelocityCache;
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								        component.AnimeSpeedCache = newAnimeSpeedCache;
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								        component.IsPause = newIsPause;
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								        AddComponent(index, component);
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								    }
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								    public void ReplacePause(bool new_isPause, int newPausePreFrame, float newPauseTime, UnityEngine.Vector3 newVelocityCache, float newAnimeSpeedCache, bool newIsPause) {
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								        var index = GameComponentsLookup.Pause;
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								        var component = (PauseComponent)CreateComponent(index, typeof(PauseComponent));
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								        component._isPause = new_isPause;
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								        component.PausePreFrame = newPausePreFrame;
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								        component.PauseTime = newPauseTime;
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								        component.VelocityCache = newVelocityCache;
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								        component.AnimeSpeedCache = newAnimeSpeedCache;
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								        component.IsPause = newIsPause;
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								        ReplaceComponent(index, component);
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								    }
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								    public void RemovePause() {
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								        RemoveComponent(GameComponentsLookup.Pause);
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								    }
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								}
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								//------------------------------------------------------------------------------
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								// <auto-generated>
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								//     This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
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								//
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								//     Changes to this file may cause incorrect behavior and will be lost if
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								//     the code is regenerated.
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								// </auto-generated>
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								//------------------------------------------------------------------------------
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								public sealed partial class GameMatcher {
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								    static Entitas.IMatcher<GameEntity> _matcherPause;
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								    public static Entitas.IMatcher<GameEntity> Pause {
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								        get {
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								            if (_matcherPause == null) {
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								                var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.Pause);
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								                matcher.componentNames = GameComponentsLookup.componentNames;
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								                _matcherPause = matcher;
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								            }
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								            return _matcherPause;
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								        }
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								    }
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								}
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