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								using System.Collections.Generic;
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								using FairyGUI.Utils;
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								namespace FairyGUI
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								{
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								    /// <summary>
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								    /// Gear is a connection between object and controller.
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								    /// </summary>
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								    public class GearIcon : GearBase
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								    {
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								        Dictionary<string, string> _storage;
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								        string _default;
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								        public GearIcon(GObject owner)
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								            : base(owner)
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								        {
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								        }
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								        protected override void Init()
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								        {
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								            _default = _owner.icon;
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								            _storage = new Dictionary<string, string>();
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								        }
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								        override protected void AddStatus(string pageId, ByteBuffer buffer)
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								        {
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								            if (pageId == null)
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								                _default = buffer.ReadS();
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								            else
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								                _storage[pageId] = buffer.ReadS();
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								        }
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								        override public void Apply()
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								        {
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								            _owner._gearLocked = true;
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								            string cv;
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								            if (!_storage.TryGetValue(_controller.selectedPageId, out cv))
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								                cv = _default;
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								            _owner.icon = cv;
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								            _owner._gearLocked = false;
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								        }
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								        override public void UpdateState()
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								        {
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								            _storage[_controller.selectedPageId] = _owner.icon;
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								        }
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								    }
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								}
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