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			52 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			52 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | using Entitas; | ||
|  | using UnityEngine; | ||
|  | using Game; | ||
|  | public class BulletSystem : IExecuteSystem, IInitializeSystem | ||
|  | { | ||
|  |     private IGroup<GameEntity> _entities; | ||
|  |     public void Initialize() | ||
|  |     { | ||
|  |         _entities = Util.GetGroup(GameMatcher.Bullet); | ||
|  |     } | ||
|  |     public void Execute() | ||
|  |     { | ||
|  |         foreach (var entity in _entities) | ||
|  |         { | ||
|  |             if (Util.IsPause(entity)) | ||
|  |             { | ||
|  |                 continue; | ||
|  |             } | ||
|  |             UpdateBulletViewRot(entity);    // 更新子弹旋转 | ||
|  |             // UpdateBullet(entity); | ||
|  |             UpdateBulletAlive(entity); //子弹销毁 | ||
|  |         } | ||
|  |     } | ||
|  |     public void UpdateBulletAlive(GameEntity entity) | ||
|  |     { | ||
|  |         if (!entity.timeline.IsRunning) | ||
|  |         { | ||
|  |             //时间轴跑完 | ||
|  |             Util.DestroyEntity(entity); | ||
|  |         } | ||
|  |         if (entity.move.IsAgainstWall) | ||
|  |         { | ||
|  |             //击中墙壁 | ||
|  |             Util.DestroyEntity(entity); | ||
|  |         } | ||
|  |         if (entity.skill.SkillHitInfo.Count > 0) | ||
|  |         { | ||
|  |             //命中 | ||
|  |             Util.DestroyEntity(entity); | ||
|  |         } | ||
|  |     } | ||
|  |     public void UpdateBulletViewRot(GameEntity entity) | ||
|  |     { | ||
|  |         var view = entity.view; | ||
|  |         var dir = entity.move.MoveDir; | ||
|  |         if (dir.magnitude > 0) | ||
|  |         { | ||
|  |             var rot = Quaternion.FromToRotation(Vector3.right, dir); | ||
|  |             view.TransformView.localRotation = rot; | ||
|  |         } | ||
|  |     } | ||
|  | } |