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			30 lines
		
	
	
		
			900 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			30 lines
		
	
	
		
			900 B
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | using UnityEngine; | ||
|  | 
 | ||
|  | namespace Game | ||
|  | { | ||
|  |     public class ClipSubEntity : TimelineClipBase | ||
|  |     { | ||
|  |         private SubEntityClip _mRealAsset; | ||
|  |         public override void OnEnter() | ||
|  |         { | ||
|  |             _mRealAsset = Asset as SubEntityClip; | ||
|  |             var template = _mRealAsset.template; | ||
|  | 
 | ||
|  |             var castDir = Owner.skill.CastDir; | ||
|  |             castDir = new Vector3(castDir.x, 0, castDir.z);//忽略y | ||
|  |             var rot = Quaternion.FromToRotation(Vector3.right, castDir); | ||
|  | 
 | ||
|  |             var index = template.index; | ||
|  |             var dir = rot * template.direction; | ||
|  |             var pos = Owner.Pos() + rot * template.pos; | ||
|  |             pos = new Vector3(pos.x, 0.25f, pos.z); | ||
|  |             Util.CreateSubEntity(index, Owner.ID(), 0, dir, pos); | ||
|  |         } | ||
|  |         public override void OnStay() | ||
|  |         { | ||
|  |         } | ||
|  |         public override void OnLeave() | ||
|  |         { | ||
|  |         } | ||
|  |     } | ||
|  | } |