|  |  |  |  | using System; | 
					
						
							|  |  |  |  | using UnityEngine; | 
					
						
							|  |  |  |  | using FairyGUI.Utils; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | namespace FairyGUI | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     public class GObject : EventDispatcher | 
					
						
							|  |  |  |  |     { | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// GObject的id,仅作为内部使用。与name不同,id值是不会相同的。 | 
					
						
							|  |  |  |  |         /// id is for internal use only. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public string id { get; private set; } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Name of the object. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public string name; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// User defined data.  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public object data; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// The source width of the object. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public int sourceWidth; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// The source height of the object. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public int sourceHeight; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// The initial width of the object. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public int initWidth; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// The initial height of the object. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public int initHeight; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public int minWidth; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public int maxWidth; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public int minHeight; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public int maxHeight; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Relations Object. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public Relations relations { get; private set; } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Restricted range of dragging. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public Rect? dragBounds; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Parent object. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public GComponent parent { get; private set; } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Lowlevel display object. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public DisplayObject displayObject { get; protected set; } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// 当前全局正在被拖动的对象 | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public static GObject draggingObject { get; private set; } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public PackageItem packageItem; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         float _x; | 
					
						
							|  |  |  |  |         float _y; | 
					
						
							|  |  |  |  |         float _z; | 
					
						
							|  |  |  |  |         float _pivotX; | 
					
						
							|  |  |  |  |         float _pivotY; | 
					
						
							|  |  |  |  |         bool _pivotAsAnchor; | 
					
						
							|  |  |  |  |         float _alpha; | 
					
						
							|  |  |  |  |         float _rotation; | 
					
						
							|  |  |  |  |         float _rotationX; | 
					
						
							|  |  |  |  |         float _rotationY; | 
					
						
							|  |  |  |  |         bool _visible; | 
					
						
							|  |  |  |  |         bool _internalVisible; | 
					
						
							|  |  |  |  |         bool _handlingController; | 
					
						
							|  |  |  |  |         bool _touchable; | 
					
						
							|  |  |  |  |         bool _grayed; | 
					
						
							|  |  |  |  |         bool _draggable; | 
					
						
							|  |  |  |  |         float _scaleX; | 
					
						
							|  |  |  |  |         float _scaleY; | 
					
						
							|  |  |  |  |         int _sortingOrder; | 
					
						
							|  |  |  |  |         string _tooltips; | 
					
						
							|  |  |  |  |         GGroup _group; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         GearBase[] _gears; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         EventListener _onClick; | 
					
						
							|  |  |  |  |         EventListener _onRightClick; | 
					
						
							|  |  |  |  |         EventListener _onTouchBegin; | 
					
						
							|  |  |  |  |         EventListener _onTouchMove; | 
					
						
							|  |  |  |  |         EventListener _onTouchEnd; | 
					
						
							|  |  |  |  |         EventListener _onRollOver; | 
					
						
							|  |  |  |  |         EventListener _onRollOut; | 
					
						
							|  |  |  |  |         EventListener _onAddedToStage; | 
					
						
							|  |  |  |  |         EventListener _onRemovedFromStage; | 
					
						
							|  |  |  |  |         EventListener _onKeyDown; | 
					
						
							|  |  |  |  |         EventListener _onClickLink; | 
					
						
							|  |  |  |  |         EventListener _onPositionChanged; | 
					
						
							|  |  |  |  |         EventListener _onSizeChanged; | 
					
						
							|  |  |  |  |         EventListener _onDragStart; | 
					
						
							|  |  |  |  |         EventListener _onDragMove; | 
					
						
							|  |  |  |  |         EventListener _onDragEnd; | 
					
						
							|  |  |  |  |         EventListener _onGearStop; | 
					
						
							|  |  |  |  |         EventListener _onFocusIn; | 
					
						
							|  |  |  |  |         EventListener _onFocusOut; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         internal protected bool underConstruct; | 
					
						
							|  |  |  |  |         internal float _width; | 
					
						
							|  |  |  |  |         internal float _height; | 
					
						
							|  |  |  |  |         internal float _rawWidth; | 
					
						
							|  |  |  |  |         internal float _rawHeight; | 
					
						
							|  |  |  |  |         internal bool _gearLocked; | 
					
						
							|  |  |  |  |         internal float _sizePercentInGroup; | 
					
						
							|  |  |  |  |         internal bool _disposed; | 
					
						
							|  |  |  |  |         internal GTreeNode _treeNode; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         internal static uint _gInstanceCounter; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         public GObject() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             _width = 0; | 
					
						
							|  |  |  |  |             _height = 0; | 
					
						
							|  |  |  |  |             _alpha = 1; | 
					
						
							|  |  |  |  |             _visible = true; | 
					
						
							|  |  |  |  |             _touchable = true; | 
					
						
							|  |  |  |  |             _scaleX = 1; | 
					
						
							|  |  |  |  |             _scaleY = 1; | 
					
						
							|  |  |  |  |             _internalVisible = true; | 
					
						
							|  |  |  |  |             id = "_n" + _gInstanceCounter++; | 
					
						
							|  |  |  |  |             name = string.Empty; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             CreateDisplayObject(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             relations = new Relations(this); | 
					
						
							|  |  |  |  |             _gears = new GearBase[10]; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Dispatched when the object or its child was clicked. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public EventListener onClick | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _onClick ?? (_onClick = new EventListener(this, "onClick")); } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Dispatched when the object or its child was clicked by right mouse button. Web only. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public EventListener onRightClick | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _onRightClick ?? (_onRightClick = new EventListener(this, "onRightClick")); } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Dispatched when the finger touched the object or its child just now. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public EventListener onTouchBegin | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _onTouchBegin ?? (_onTouchBegin = new EventListener(this, "onTouchBegin")); } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public EventListener onTouchMove | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _onTouchMove ?? (_onTouchMove = new EventListener(this, "onTouchMove")); } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Dispatched when the finger was lifted from the screen or from the mouse button.  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public EventListener onTouchEnd | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _onTouchEnd ?? (_onTouchEnd = new EventListener(this, "onTouchEnd")); } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// The cursor or finger hovers over an object. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public EventListener onRollOver | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _onRollOver ?? (_onRollOver = new EventListener(this, "onRollOver")); } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// The cursor or finger leave an object. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public EventListener onRollOut | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _onRollOut ?? (_onRollOut = new EventListener(this, "onRollOut")); } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Dispatched when the object was added to the stage. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public EventListener onAddedToStage | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _onAddedToStage ?? (_onAddedToStage = new EventListener(this, "onAddedToStage")); } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Dispatched when the object was removed from the stage. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public EventListener onRemovedFromStage | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _onRemovedFromStage ?? (_onRemovedFromStage = new EventListener(this, "onRemovedFromStage")); } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Dispatched on key pressed when the object is in focus. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public EventListener onKeyDown | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _onKeyDown ?? (_onKeyDown = new EventListener(this, "onKeyDown")); } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Dispatched when links in the object or its child was clicked. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public EventListener onClickLink | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _onClickLink ?? (_onClickLink = new EventListener(this, "onClickLink")); } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Dispatched when the object was moved. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public EventListener onPositionChanged | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _onPositionChanged ?? (_onPositionChanged = new EventListener(this, "onPositionChanged")); } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Dispatched when the object was resized. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public EventListener onSizeChanged | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _onSizeChanged ?? (_onSizeChanged = new EventListener(this, "onSizeChanged")); } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Dispatched when drag start.  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public EventListener onDragStart | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _onDragStart ?? (_onDragStart = new EventListener(this, "onDragStart")); } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Dispatched when dragging. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public EventListener onDragMove | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _onDragMove ?? (_onDragMove = new EventListener(this, "onDragMove")); } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Dispatched when drag end. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public EventListener onDragEnd | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _onDragEnd ?? (_onDragEnd = new EventListener(this, "onDragEnd")); } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public EventListener onGearStop | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _onGearStop ?? (_onGearStop = new EventListener(this, "onGearStop")); } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public EventListener onFocusIn | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _onFocusIn ?? (_onFocusIn = new EventListener(this, "onFocusIn")); } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public EventListener onFocusOut | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _onFocusOut ?? (_onFocusOut = new EventListener(this, "onFocusOut")); } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// The x coordinate of the object relative to the local coordinates of the parent. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public float x | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _x; } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 SetPosition(value, _y, _z); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// The y coordinate of the object relative to the local coordinates of the parent. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public float y | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _y; } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 SetPosition(_x, value, _z); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// The z coordinate of the object relative to the local coordinates of the parent. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public float z | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _z; } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 SetPosition(_x, _y, value); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// The x and y coordinates of the object relative to the local coordinates of the parent. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public Vector2 xy | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return new Vector2(_x, _y); } | 
					
						
							|  |  |  |  |             set { SetPosition(value.x, value.y, _z); } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// The x,y,z coordinates of the object relative to the local coordinates of the parent. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public Vector3 position | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return new Vector3(_x, _y, _z); } | 
					
						
							|  |  |  |  |             set { SetPosition(value.x, value.y, value.z); } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// change the x and y coordinates of the object relative to the local coordinates of the parent. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="xv">x value.</param> | 
					
						
							|  |  |  |  |         /// <param name="yv">y value.</param> | 
					
						
							|  |  |  |  |         public void SetXY(float xv, float yv) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             SetPosition(xv, yv, _z); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="xv"></param> | 
					
						
							|  |  |  |  |         /// <param name="yv"></param> | 
					
						
							|  |  |  |  |         /// <param name="topLeft"></param> | 
					
						
							|  |  |  |  |         public void SetXY(float xv, float yv, bool topLeftValue) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (_pivotAsAnchor) | 
					
						
							|  |  |  |  |                 SetPosition(xv + _pivotX * _width, yv + _pivotY * _height, _z); | 
					
						
							|  |  |  |  |             else | 
					
						
							|  |  |  |  |                 SetPosition(xv, yv, _z); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// change the x,y,z coordinates of the object relative to the local coordinates of the parent. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="xv">x value.</param> | 
					
						
							|  |  |  |  |         /// <param name="yv">y value.</param> | 
					
						
							|  |  |  |  |         /// <param name="zv">z value.</param> | 
					
						
							|  |  |  |  |         public void SetPosition(float xv, float yv, float zv) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (_x != xv || _y != yv || _z != zv) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 float dx = xv - _x; | 
					
						
							|  |  |  |  |                 float dy = yv - _y; | 
					
						
							|  |  |  |  |                 _x = xv; | 
					
						
							|  |  |  |  |                 _y = yv; | 
					
						
							|  |  |  |  |                 _z = zv; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 HandlePositionChanged(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 if (this is GGroup) | 
					
						
							|  |  |  |  |                     ((GGroup)this).MoveChildren(dx, dy); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 UpdateGear(1); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 if (parent != null && !(parent is GList)) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     parent.SetBoundsChangedFlag(); | 
					
						
							|  |  |  |  |                     if (_group != null) | 
					
						
							|  |  |  |  |                         _group.SetBoundsChangedFlag(true); | 
					
						
							|  |  |  |  |                     DispatchEvent("onPositionChanged", null); | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 if (draggingObject == this && !sUpdateInDragging) | 
					
						
							|  |  |  |  |                     sGlobalRect = this.LocalToGlobal(new Rect(0, 0, this.width, this.height)); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         [Obsolete("Use UIConfig.makePixelPerfect or DisplayObject.pixelPerfect")] | 
					
						
							|  |  |  |  |         public bool pixelSnapping | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return false; } | 
					
						
							|  |  |  |  |             set { } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Set the object in middle of the parent or GRoot if the parent is not set. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public void Center() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             Center(false); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Set the object in middle of the parent or GRoot if the parent is not set. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="restraint">Add relations to maintain the center state.</param> | 
					
						
							|  |  |  |  |         public void Center(bool restraint) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             GComponent r; | 
					
						
							|  |  |  |  |             if (parent != null) | 
					
						
							|  |  |  |  |                 r = parent; | 
					
						
							|  |  |  |  |             else | 
					
						
							|  |  |  |  |                 r = this.root; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             this.SetXY((int)((r.width - this.width) / 2), (int)((r.height - this.height) / 2), true); | 
					
						
							|  |  |  |  |             if (restraint) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 this.AddRelation(r, RelationType.Center_Center); | 
					
						
							|  |  |  |  |                 this.AddRelation(r, RelationType.Middle_Middle); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// 设置对象为全屏大小(逻辑屏幕)。 | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public void MakeFullScreen() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             this.SetSize(GRoot.inst.width, GRoot.inst.height); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// The width of the object in pixels. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public float width | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 return _width; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 SetSize(value, _rawHeight); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// The height of the object in pixels. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public float height | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 return _height; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 SetSize(_rawWidth, value); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// The size of the object in pixels. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public Vector2 size | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return new Vector2(width, height); } | 
					
						
							|  |  |  |  |             set { SetSize(value.x, value.y); } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// actualWidth = width * scalex | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public float actualWidth | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return this.width * _scaleX; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// actualHeight = height * scaleY | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public float actualHeight | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return this.height * _scaleY; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Change size. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="wv">Width value.</param> | 
					
						
							|  |  |  |  |         /// <param name="hv">Height value.</param> | 
					
						
							|  |  |  |  |         public void SetSize(float wv, float hv) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             SetSize(wv, hv, false); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Change size. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="wv">Width value.</param> | 
					
						
							|  |  |  |  |         /// <param name="hv">Height value.</param> | 
					
						
							|  |  |  |  |         /// <param name="ignorePivot">If pivot is set, the object's positon will change when its size change. Set ignorePivot=true to keep the position.</param> | 
					
						
							|  |  |  |  |         public void SetSize(float wv, float hv, bool ignorePivot) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (_rawWidth != wv || _rawHeight != hv) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 _rawWidth = wv; | 
					
						
							|  |  |  |  |                 _rawHeight = hv; | 
					
						
							|  |  |  |  |                 if (wv < minWidth) | 
					
						
							|  |  |  |  |                     wv = minWidth; | 
					
						
							|  |  |  |  |                 else if (maxWidth > 0 && wv > maxWidth) | 
					
						
							|  |  |  |  |                     wv = maxWidth; | 
					
						
							|  |  |  |  |                 if (hv < minHeight) | 
					
						
							|  |  |  |  |                     hv = minHeight; | 
					
						
							|  |  |  |  |                 else if (maxHeight > 0 && hv > maxHeight) | 
					
						
							|  |  |  |  |                     hv = maxHeight; | 
					
						
							|  |  |  |  |                 float dWidth = wv - _width; | 
					
						
							|  |  |  |  |                 float dHeight = hv - _height; | 
					
						
							|  |  |  |  |                 _width = wv; | 
					
						
							|  |  |  |  |                 _height = hv; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 HandleSizeChanged(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 if (_pivotX != 0 || _pivotY != 0) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     if (!_pivotAsAnchor) | 
					
						
							|  |  |  |  |                     { | 
					
						
							|  |  |  |  |                         if (!ignorePivot) | 
					
						
							|  |  |  |  |                             SetXY(_x - _pivotX * dWidth, _y - _pivotY * dHeight); | 
					
						
							|  |  |  |  |                         else | 
					
						
							|  |  |  |  |                             HandlePositionChanged(); | 
					
						
							|  |  |  |  |                     } | 
					
						
							|  |  |  |  |                     else | 
					
						
							|  |  |  |  |                         HandlePositionChanged(); | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 if (this is GGroup) | 
					
						
							|  |  |  |  |                     ((GGroup)this).ResizeChildren(dWidth, dHeight); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 UpdateGear(2); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 if (parent != null) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     relations.OnOwnerSizeChanged(dWidth, dHeight, _pivotAsAnchor || !ignorePivot); | 
					
						
							|  |  |  |  |                     parent.SetBoundsChangedFlag(); | 
					
						
							|  |  |  |  |                     if (_group != null) | 
					
						
							|  |  |  |  |                         _group.SetBoundsChangedFlag(); | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 DispatchEvent("onSizeChanged", null); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         protected void SetSizeDirectly(float wv, float hv) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             _rawWidth = wv; | 
					
						
							|  |  |  |  |             _rawHeight = hv; | 
					
						
							|  |  |  |  |             if (wv < 0) | 
					
						
							|  |  |  |  |                 wv = 0; | 
					
						
							|  |  |  |  |             if (hv < 0) | 
					
						
							|  |  |  |  |                 hv = 0; | 
					
						
							|  |  |  |  |             _width = wv; | 
					
						
							|  |  |  |  |             _height = hv; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public float xMin | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 return _pivotAsAnchor ? (_x - _width * _pivotX) : _x; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (_pivotAsAnchor) | 
					
						
							|  |  |  |  |                     SetPosition(value + _width * _pivotX, _y, _z); | 
					
						
							|  |  |  |  |                 else | 
					
						
							|  |  |  |  |                     SetPosition(value, _y, _z); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public float yMin | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 return _pivotAsAnchor ? (_y - _height * _pivotY) : _y; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (_pivotAsAnchor) | 
					
						
							|  |  |  |  |                     SetPosition(_x, value + _height * _pivotY, _z); | 
					
						
							|  |  |  |  |                 else | 
					
						
							|  |  |  |  |                     SetPosition(_x, value, _z); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// The horizontal scale factor. '1' means no scale, cannt be negative. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public float scaleX | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _scaleX; } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 SetScale(value, _scaleY); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// The vertical scale factor. '1' means no scale, cannt be negative. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public float scaleY | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _scaleY; } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 SetScale(_scaleX, value); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// The scale factor. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public Vector2 scale | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return new Vector2(_scaleX, _scaleY); } | 
					
						
							|  |  |  |  |             set { SetScale(value.x, value.y); } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Change the scale factor. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="wv">The horizontal scale factor.</param> | 
					
						
							|  |  |  |  |         /// <param name="hv">The vertical scale factor</param> | 
					
						
							|  |  |  |  |         public void SetScale(float wv, float hv) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (_scaleX != wv || _scaleY != hv) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 _scaleX = wv; | 
					
						
							|  |  |  |  |                 _scaleY = hv; | 
					
						
							|  |  |  |  |                 HandleScaleChanged(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 UpdateGear(2); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public Vector2 skew | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (displayObject != null) | 
					
						
							|  |  |  |  |                     return displayObject.skew; | 
					
						
							|  |  |  |  |                 else | 
					
						
							|  |  |  |  |                     return Vector2.zero; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (displayObject != null) | 
					
						
							|  |  |  |  |                     displayObject.skew = value; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// The x coordinate of the object's origin in its own coordinate space. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public float pivotX | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _pivotX; } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 SetPivot(value, _pivotY, _pivotAsAnchor); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// The y coordinate of the object's origin in its own coordinate space. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public float pivotY | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _pivotY; } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 SetPivot(_pivotX, value, _pivotAsAnchor); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// The x and y coordinates of the object's origin in its own coordinate space. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public Vector2 pivot | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return new Vector2(_pivotX, _pivotY); } | 
					
						
							|  |  |  |  |             set { SetPivot(value.x, value.y, _pivotAsAnchor); } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         public bool pivotAsAnchor | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _pivotAsAnchor; } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 SetPivot(_pivotX, _pivotY, value); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Change the x and y coordinates of the object's origin in its own coordinate space. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="xv">x value in ratio</param> | 
					
						
							|  |  |  |  |         /// <param name="yv">y value in ratio</param> | 
					
						
							|  |  |  |  |         public void SetPivot(float xv, float yv) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             SetPivot(xv, yv, false); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  Change the x and y coordinates of the object's origin in its own coordinate space. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="xv">x value in ratio</param> | 
					
						
							|  |  |  |  |         /// <param name="yv">y value in ratio</param> | 
					
						
							|  |  |  |  |         /// <param name="asAnchor">If use the pivot as the anchor position</param> | 
					
						
							|  |  |  |  |         public void SetPivot(float xv, float yv, bool asAnchor) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (_pivotX != xv || _pivotY != yv || _pivotAsAnchor != asAnchor) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 _pivotX = xv; | 
					
						
							|  |  |  |  |                 _pivotY = yv; | 
					
						
							|  |  |  |  |                 _pivotAsAnchor = asAnchor; | 
					
						
							|  |  |  |  |                 if (displayObject != null) | 
					
						
							|  |  |  |  |                     displayObject.pivot = new Vector2(_pivotX, _pivotY); | 
					
						
							|  |  |  |  |                 HandlePositionChanged(); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// If the object can touch or click. GImage/GTextField is not touchable even it is true. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public bool touchable | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 return _touchable; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (_touchable != value) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     _touchable = value; | 
					
						
							|  |  |  |  |                     UpdateGear(3); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                     if (displayObject != null) | 
					
						
							|  |  |  |  |                         displayObject.touchable = _touchable; | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// If true, apply a grayed effect on this object. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public bool grayed | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 return _grayed; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (_grayed != value) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     _grayed = value; | 
					
						
							|  |  |  |  |                     HandleGrayedChanged(); | 
					
						
							|  |  |  |  |                     UpdateGear(3); | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Enabled is shortcut for grayed and !touchable combination. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public bool enabled | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 return !_grayed && _touchable; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 this.grayed = !value; | 
					
						
							|  |  |  |  |                 this.touchable = value; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// The rotation around the z axis of the object in degrees. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public float rotation | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 return _rotation; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 _rotation = value; | 
					
						
							|  |  |  |  |                 if (displayObject != null) | 
					
						
							|  |  |  |  |                     displayObject.rotation = _rotation; | 
					
						
							|  |  |  |  |                 UpdateGear(3); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// The rotation around the x axis of the object in degrees. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public float rotationX | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 return _rotationX; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 _rotationX = value; | 
					
						
							|  |  |  |  |                 if (displayObject != null) | 
					
						
							|  |  |  |  |                     displayObject.rotationX = _rotationX; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// The rotation around the y axis of the object in degrees. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public float rotationY | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 return _rotationY; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 _rotationY = value; | 
					
						
							|  |  |  |  |                 if (displayObject != null) | 
					
						
							|  |  |  |  |                     displayObject.rotationY = _rotationY; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// The opacity of the object. 0 = transparent, 1 = opaque. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public float alpha | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 return _alpha; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 _alpha = value; | 
					
						
							|  |  |  |  |                 HandleAlphaChanged(); | 
					
						
							|  |  |  |  |                 UpdateGear(3); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// The visibility of the object. An invisible object will be untouchable. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public bool visible | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 return _visible; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (_visible != value) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     _visible = value; | 
					
						
							|  |  |  |  |                     HandleVisibleChanged(); | 
					
						
							|  |  |  |  |                     if (parent != null) | 
					
						
							|  |  |  |  |                         parent.SetBoundsChangedFlag(); | 
					
						
							|  |  |  |  |                     if (_group != null && _group.excludeInvisibles) | 
					
						
							|  |  |  |  |                         _group.SetBoundsChangedFlag(); | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         internal bool internalVisible | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 return _internalVisible && (group == null || group.internalVisible); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         internal bool internalVisible2 | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 return _visible && (group == null || group.internalVisible2); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         internal bool internalVisible3 | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 return _visible && _internalVisible; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// By default(when sortingOrder==0), object added to component is arrange by the added roder.  | 
					
						
							|  |  |  |  |         /// The bigger is the sorting order, the object is more in front. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public int sortingOrder | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _sortingOrder; } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (value < 0) | 
					
						
							|  |  |  |  |                     value = 0; | 
					
						
							|  |  |  |  |                 if (_sortingOrder != value) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     int old = _sortingOrder; | 
					
						
							|  |  |  |  |                     _sortingOrder = value; | 
					
						
							|  |  |  |  |                     if (parent != null) | 
					
						
							|  |  |  |  |                         parent.ChildSortingOrderChanged(this, old, _sortingOrder); | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// If the object can be focused? | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public bool focusable | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return displayObject != null && displayObject.focusable; } | 
					
						
							|  |  |  |  |             set { if (displayObject != null) displayObject.focusable = value; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// If the object can be navigated by TAB? | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public bool tabStop | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return displayObject != null && displayObject.tabStop; } | 
					
						
							|  |  |  |  |             set { if (displayObject != null) displayObject.tabStop = value; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// If the object is focused.  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public bool focused | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return displayObject != null && displayObject.focused; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Request focus on this object. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public void RequestFocus() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (displayObject != null) | 
					
						
							|  |  |  |  |                 Stage.inst.SetFous(displayObject, false); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Request focus on this object. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public void RequestFocus(bool byKey) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (displayObject != null) | 
					
						
							|  |  |  |  |                 Stage.inst.SetFous(displayObject, byKey); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Tooltips of this object. UIConfig.tooltipsWin must be set first. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public string tooltips | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _tooltips; } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (!string.IsNullOrEmpty(_tooltips)) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     this.onRollOver.Remove(__rollOver); | 
					
						
							|  |  |  |  |                     this.onRollOut.Remove(__rollOut); | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 _tooltips = value; | 
					
						
							|  |  |  |  |                 if (!string.IsNullOrEmpty(_tooltips)) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     this.onRollOver.Add(__rollOver); | 
					
						
							|  |  |  |  |                     this.onRollOut.Add(__rollOut); | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <value></value> | 
					
						
							|  |  |  |  |         public string cursor | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return displayObject != null ? displayObject.cursor : null; } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (displayObject != null) | 
					
						
							|  |  |  |  |                     displayObject.cursor = value; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         private void __rollOver() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             this.root.ShowTooltips(tooltips); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         private void __rollOut() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             this.root.HideTooltips(); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         virtual public IFilter filter | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return displayObject != null ? displayObject.filter : null; } | 
					
						
							|  |  |  |  |             set { if (displayObject != null) displayObject.filter = value; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         virtual public BlendMode blendMode | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return displayObject != null ? displayObject.blendMode : BlendMode.None; } | 
					
						
							|  |  |  |  |             set { if (displayObject != null) displayObject.blendMode = value; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// 设定GameObject的名称 | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public string gameObjectName | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (displayObject != null) | 
					
						
							|  |  |  |  |                     return displayObject.gameObject.name; | 
					
						
							|  |  |  |  |                 else | 
					
						
							|  |  |  |  |                     return null; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (displayObject != null) | 
					
						
							|  |  |  |  |                     displayObject.gameObject.name = value; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="obj"></param> | 
					
						
							|  |  |  |  |         public void SetHome(GObject obj) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (obj != null && displayObject != null && obj.displayObject != null) | 
					
						
							|  |  |  |  |                 displayObject.home = obj.displayObject.cachedTransform; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// If the object has lowlevel displayobject and the displayobject has a container parent? | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public bool inContainer | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 return displayObject != null && displayObject.parent != null; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// If the object is on stage. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public bool onStage | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 return displayObject != null && displayObject.stage != null; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Resource url of this object. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public string resourceURL | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (packageItem != null) | 
					
						
							|  |  |  |  |                     return UIPackage.URL_PREFIX + packageItem.owner.id + packageItem.id; | 
					
						
							|  |  |  |  |                 else | 
					
						
							|  |  |  |  |                     return null; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Gear to xy controller. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public GearXY gearXY | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 return (GearXY)GetGear(1); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Gear to size controller. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public GearSize gearSize | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 return (GearSize)GetGear(2); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Gear to look controller. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public GearLook gearLook | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 return (GearLook)GetGear(3); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         public GearBase GetGear(int index) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             GearBase gear = _gears[index]; | 
					
						
							|  |  |  |  |             if (gear == null) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 switch (index) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     case 0: | 
					
						
							|  |  |  |  |                         gear = new GearDisplay(this); | 
					
						
							|  |  |  |  |                         break; | 
					
						
							|  |  |  |  |                     case 1: | 
					
						
							|  |  |  |  |                         gear = new GearXY(this); | 
					
						
							|  |  |  |  |                         break; | 
					
						
							|  |  |  |  |                     case 2: | 
					
						
							|  |  |  |  |                         gear = new GearSize(this); | 
					
						
							|  |  |  |  |                         break; | 
					
						
							|  |  |  |  |                     case 3: | 
					
						
							|  |  |  |  |                         gear = new GearLook(this); | 
					
						
							|  |  |  |  |                         break; | 
					
						
							|  |  |  |  |                     case 4: | 
					
						
							|  |  |  |  |                         gear = new GearColor(this); | 
					
						
							|  |  |  |  |                         break; | 
					
						
							|  |  |  |  |                     case 5: | 
					
						
							|  |  |  |  |                         gear = new GearAnimation(this); | 
					
						
							|  |  |  |  |                         break; | 
					
						
							|  |  |  |  |                     case 6: | 
					
						
							|  |  |  |  |                         gear = new GearText(this); | 
					
						
							|  |  |  |  |                         break; | 
					
						
							|  |  |  |  |                     case 7: | 
					
						
							|  |  |  |  |                         gear = new GearIcon(this); | 
					
						
							|  |  |  |  |                         break; | 
					
						
							|  |  |  |  |                     case 8: | 
					
						
							|  |  |  |  |                         gear = new GearDisplay2(this); | 
					
						
							|  |  |  |  |                         break; | 
					
						
							|  |  |  |  |                     case 9: | 
					
						
							|  |  |  |  |                         gear = new GearFontSize(this); | 
					
						
							|  |  |  |  |                         break; | 
					
						
							|  |  |  |  |                     default: | 
					
						
							|  |  |  |  |                         throw new System.Exception("FairyGUI: invalid gear index!"); | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |                 _gears[index] = gear; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             return gear; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         protected void UpdateGear(int index) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (underConstruct || _gearLocked) | 
					
						
							|  |  |  |  |                 return; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             GearBase gear = _gears[index]; | 
					
						
							|  |  |  |  |             if (gear != null && gear.controller != null) | 
					
						
							|  |  |  |  |                 gear.UpdateState(); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         internal bool CheckGearController(int index, Controller c) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             return _gears[index] != null && _gears[index].controller == c; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         internal void UpdateGearFromRelations(int index, float dx, float dy) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (_gears[index] != null) | 
					
						
							|  |  |  |  |                 _gears[index].UpdateFromRelations(dx, dy); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         internal uint AddDisplayLock() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             GearDisplay gearDisplay = (GearDisplay)_gears[0]; | 
					
						
							|  |  |  |  |             if (gearDisplay != null && gearDisplay.controller != null) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 uint ret = gearDisplay.AddLock(); | 
					
						
							|  |  |  |  |                 CheckGearDisplay(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 return ret; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             else | 
					
						
							|  |  |  |  |                 return 0; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         internal void ReleaseDisplayLock(uint token) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             GearDisplay gearDisplay = (GearDisplay)_gears[0]; | 
					
						
							|  |  |  |  |             if (gearDisplay != null && gearDisplay.controller != null) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 gearDisplay.ReleaseLock(token); | 
					
						
							|  |  |  |  |                 CheckGearDisplay(); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         void CheckGearDisplay() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (_handlingController) | 
					
						
							|  |  |  |  |                 return; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             bool connected = _gears[0] == null || ((GearDisplay)_gears[0]).connected; | 
					
						
							|  |  |  |  |             if (_gears[8] != null) | 
					
						
							|  |  |  |  |                 connected = ((GearDisplay2)_gears[8]).Evaluate(connected); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             if (connected != _internalVisible) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 _internalVisible = connected; | 
					
						
							|  |  |  |  |                 if (parent != null) | 
					
						
							|  |  |  |  |                     parent.ChildStateChanged(this); | 
					
						
							|  |  |  |  |                 if (_group != null && _group.excludeInvisibles) | 
					
						
							|  |  |  |  |                     _group.SetBoundsChangedFlag(); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Mark the fairy batching state is invalid.  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public void InvalidateBatchingState() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (displayObject != null) | 
					
						
							|  |  |  |  |                 displayObject.InvalidateBatchingState(); | 
					
						
							|  |  |  |  |             else if ((this is GGroup) && parent != null) | 
					
						
							|  |  |  |  |                 parent.container.InvalidateBatchingState(true); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         virtual public void HandleControllerChanged(Controller c) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             _handlingController = true; | 
					
						
							|  |  |  |  |             for (int i = 0; i < 10; i++) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 GearBase gear = _gears[i]; | 
					
						
							|  |  |  |  |                 if (gear != null && gear.controller == c) | 
					
						
							|  |  |  |  |                     gear.Apply(); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             _handlingController = false; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             CheckGearDisplay(); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="target"></param> | 
					
						
							|  |  |  |  |         /// <param name="relationType"></param> | 
					
						
							|  |  |  |  |         public void AddRelation(GObject target, RelationType relationType) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             AddRelation(target, relationType, false); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="target"></param> | 
					
						
							|  |  |  |  |         /// <param name="relationType"></param> | 
					
						
							|  |  |  |  |         /// <param name="usePercent"></param> | 
					
						
							|  |  |  |  |         public void AddRelation(GObject target, RelationType relationType, bool usePercent) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             relations.Add(target, relationType, usePercent); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="target"></param> | 
					
						
							|  |  |  |  |         /// <param name="relationType"></param> | 
					
						
							|  |  |  |  |         public void RemoveRelation(GObject target, RelationType relationType) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             relations.Remove(target, relationType); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public void RemoveFromParent() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (parent != null) | 
					
						
							|  |  |  |  |                 parent.RemoveChild(this); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  Group belonging to. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public GGroup group | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _group; } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (_group != value) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     if (_group != null) | 
					
						
							|  |  |  |  |                         _group.SetBoundsChangedFlag(); | 
					
						
							|  |  |  |  |                     _group = value; | 
					
						
							|  |  |  |  |                     if (_group != null) | 
					
						
							|  |  |  |  |                         _group.SetBoundsChangedFlag(); | 
					
						
							|  |  |  |  |                     HandleVisibleChanged(); | 
					
						
							|  |  |  |  |                     if (parent != null) | 
					
						
							|  |  |  |  |                         parent.ChildStateChanged(this); | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public GRoot root | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 GObject p = this; | 
					
						
							|  |  |  |  |                 while (p.parent != null) | 
					
						
							|  |  |  |  |                     p = p.parent; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 if (p is GRoot) | 
					
						
							|  |  |  |  |                     return (GRoot)p; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 if (p.displayObject != null && p.displayObject.parent != null) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     DisplayObject d = p.displayObject.parent.GetChild("GRoot"); | 
					
						
							|  |  |  |  |                     if (d != null && (d.gOwner is GRoot)) | 
					
						
							|  |  |  |  |                         return (GRoot)d.gOwner; | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 return GRoot.inst; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         virtual public string text | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return null; } | 
					
						
							|  |  |  |  |             set { /*override in child*/} | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         virtual public string icon | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return null; } | 
					
						
							|  |  |  |  |             set { /*override in child*/} | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public bool draggable | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _draggable; } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (_draggable != value) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     _draggable = value; | 
					
						
							|  |  |  |  |                     InitDrag(); | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public void StartDrag() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             StartDrag(-1); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="touchId"></param> | 
					
						
							|  |  |  |  |         public void StartDrag(int touchId) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (displayObject.stage == null) | 
					
						
							|  |  |  |  |                 return; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             DragBegin(touchId); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public void StopDrag() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             DragEnd(); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public bool dragging | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return draggingObject == this; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Transforms a point from the local coordinate system to global (Stage) coordinates. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="pt"></param> | 
					
						
							|  |  |  |  |         /// <returns></returns> | 
					
						
							|  |  |  |  |         public Vector2 LocalToGlobal(Vector2 pt) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (_pivotAsAnchor) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 pt.x += _width * _pivotX; | 
					
						
							|  |  |  |  |                 pt.y += _height * _pivotY; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             return displayObject.LocalToGlobal(pt); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Transforms a point from global (Stage) coordinates to the local coordinate system. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="pt"></param> | 
					
						
							|  |  |  |  |         /// <returns></returns> | 
					
						
							|  |  |  |  |         public Vector2 GlobalToLocal(Vector2 pt) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             pt = displayObject.GlobalToLocal(pt); | 
					
						
							|  |  |  |  |             if (_pivotAsAnchor) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 pt.x -= _width * _pivotX; | 
					
						
							|  |  |  |  |                 pt.y -= _height * _pivotY; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             return pt; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="rect"></param> | 
					
						
							|  |  |  |  |         /// <returns></returns> | 
					
						
							|  |  |  |  |         public Rect LocalToGlobal(Rect rect) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             Rect ret = new Rect(); | 
					
						
							|  |  |  |  |             Vector2 v = this.LocalToGlobal(new Vector2(rect.xMin, rect.yMin)); | 
					
						
							|  |  |  |  |             ret.xMin = v.x; | 
					
						
							|  |  |  |  |             ret.yMin = v.y; | 
					
						
							|  |  |  |  |             v = this.LocalToGlobal(new Vector2(rect.xMax, rect.yMax)); | 
					
						
							|  |  |  |  |             ret.xMax = v.x; | 
					
						
							|  |  |  |  |             ret.yMax = v.y; | 
					
						
							|  |  |  |  |             return ret; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="rect"></param> | 
					
						
							|  |  |  |  |         /// <returns></returns> | 
					
						
							|  |  |  |  |         public Rect GlobalToLocal(Rect rect) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             Rect ret = new Rect(); | 
					
						
							|  |  |  |  |             Vector2 v = this.GlobalToLocal(new Vector2(rect.xMin, rect.yMin)); | 
					
						
							|  |  |  |  |             ret.xMin = v.x; | 
					
						
							|  |  |  |  |             ret.yMin = v.y; | 
					
						
							|  |  |  |  |             v = this.GlobalToLocal(new Vector2(rect.xMax, rect.yMax)); | 
					
						
							|  |  |  |  |             ret.xMax = v.x; | 
					
						
							|  |  |  |  |             ret.yMax = v.y; | 
					
						
							|  |  |  |  |             return ret; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Transforms a point from the local coordinate system to GRoot coordinates. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="pt"></param> | 
					
						
							|  |  |  |  |         /// <param name="r"></param> | 
					
						
							|  |  |  |  |         /// <returns></returns> | 
					
						
							|  |  |  |  |         public Vector2 LocalToRoot(Vector2 pt, GRoot r) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             pt = LocalToGlobal(pt); | 
					
						
							|  |  |  |  |             if (r == null || r == GRoot.inst) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 //fast | 
					
						
							|  |  |  |  |                 pt.x /= UIContentScaler.scaleFactor; | 
					
						
							|  |  |  |  |                 pt.y /= UIContentScaler.scaleFactor; | 
					
						
							|  |  |  |  |                 return pt; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             else | 
					
						
							|  |  |  |  |                 return r.GlobalToLocal(pt); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Transforms a point from the GRoot coordinate  to local coordinates system. | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="pt"></param> | 
					
						
							|  |  |  |  |         /// <param name="r"></param> | 
					
						
							|  |  |  |  |         /// <returns></returns> | 
					
						
							|  |  |  |  |         public Vector2 RootToLocal(Vector2 pt, GRoot r) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (r == null || r == GRoot.inst) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 //fast | 
					
						
							|  |  |  |  |                 pt.x *= UIContentScaler.scaleFactor; | 
					
						
							|  |  |  |  |                 pt.y *= UIContentScaler.scaleFactor; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             else | 
					
						
							|  |  |  |  |                 pt = r.LocalToGlobal(pt); | 
					
						
							|  |  |  |  |             return GlobalToLocal(pt); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="pt"></param> | 
					
						
							|  |  |  |  |         /// <returns></returns> | 
					
						
							|  |  |  |  |         public Vector2 WorldToLocal(Vector3 pt) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             return WorldToLocal(pt, HitTestContext.cachedMainCamera); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="pt"></param> | 
					
						
							|  |  |  |  |         /// <param name="camera"></param> | 
					
						
							|  |  |  |  |         /// <returns></returns> | 
					
						
							|  |  |  |  |         public Vector2 WorldToLocal(Vector3 pt, Camera camera) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             Vector3 v = camera.WorldToScreenPoint(pt); | 
					
						
							|  |  |  |  |             v.y = Screen.height - v.y; | 
					
						
							|  |  |  |  |             v.z = 0; | 
					
						
							|  |  |  |  |             return GlobalToLocal(v); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="point"></param> | 
					
						
							|  |  |  |  |         /// <param name="targetSpace"></param> | 
					
						
							|  |  |  |  |         /// <returns></returns> | 
					
						
							|  |  |  |  |         public Vector2 TransformPoint(Vector2 pt, GObject targetSpace) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (_pivotAsAnchor) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 pt.x += _width * _pivotX; | 
					
						
							|  |  |  |  |                 pt.y += _height * _pivotY; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             return this.displayObject.TransformPoint(pt, targetSpace != null ? targetSpace.displayObject : Stage.inst); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="rect"></param> | 
					
						
							|  |  |  |  |         /// <param name="targetSpace"></param> | 
					
						
							|  |  |  |  |         /// <returns></returns> | 
					
						
							|  |  |  |  |         public Rect TransformRect(Rect rect, GObject targetSpace) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (_pivotAsAnchor) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 rect.x += _width * _pivotX; | 
					
						
							|  |  |  |  |                 rect.y += _height * _pivotY; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             return this.displayObject.TransformRect(rect, targetSpace != null ? targetSpace.displayObject : Stage.inst); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public bool isDisposed | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _disposed; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         virtual public void Dispose() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (_disposed) | 
					
						
							|  |  |  |  |                 return; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             _disposed = true; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             RemoveFromParent(); | 
					
						
							|  |  |  |  |             RemoveEventListeners(); | 
					
						
							|  |  |  |  |             relations.Dispose(); | 
					
						
							|  |  |  |  |             relations = null; | 
					
						
							|  |  |  |  |             for (int i = 0; i < 10; i++) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 GearBase gear = _gears[i]; | 
					
						
							|  |  |  |  |                 if (gear != null) | 
					
						
							|  |  |  |  |                     gear.Dispose(); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             if (displayObject != null) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 displayObject.gOwner = null; | 
					
						
							|  |  |  |  |                 displayObject.Dispose(); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             data = null; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public GImage asImage | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return this as GImage; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public GComponent asCom | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return this as GComponent; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public GButton asButton | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return this as GButton; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public GLabel asLabel | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return this as GLabel; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public GProgressBar asProgress | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return this as GProgressBar; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public GSlider asSlider | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return this as GSlider; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public GComboBox asComboBox | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return this as GComboBox; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public GTextField asTextField | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return this as GTextField; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public GRichTextField asRichTextField | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return this as GRichTextField; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public GTextInput asTextInput | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return this as GTextInput; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public GLoader asLoader | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return this as GLoader; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public GLoader3D asLoader3D | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return this as GLoader3D; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public GList asList | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return this as GList; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public GGraph asGraph | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return this as GGraph; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public GGroup asGroup | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return this as GGroup; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public GMovieClip asMovieClip | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return this as GMovieClip; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public GTree asTree | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return this as GTree; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public GTreeNode treeNode | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _treeNode; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         virtual protected void CreateDisplayObject() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         internal void InternalSetParent(GComponent value) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             parent = value; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         virtual protected void HandlePositionChanged() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (displayObject != null) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 float xv = _x; | 
					
						
							|  |  |  |  |                 float yv = _y; | 
					
						
							|  |  |  |  |                 if (!_pivotAsAnchor) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     xv += _width * _pivotX; | 
					
						
							|  |  |  |  |                     yv += _height * _pivotY; | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |                 displayObject.location = new Vector3(xv, yv, _z); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         virtual protected void HandleSizeChanged() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (displayObject != null) | 
					
						
							|  |  |  |  |                 displayObject.SetSize(_width, _height); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         virtual protected void HandleScaleChanged() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (displayObject != null) | 
					
						
							|  |  |  |  |                 displayObject.SetScale(_scaleX, _scaleY); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         virtual protected void HandleGrayedChanged() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (displayObject != null) | 
					
						
							|  |  |  |  |                 displayObject.grayed = _grayed; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         virtual protected void HandleAlphaChanged() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (displayObject != null) | 
					
						
							|  |  |  |  |                 displayObject.alpha = _alpha; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         virtual internal protected void HandleVisibleChanged() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (displayObject != null) | 
					
						
							|  |  |  |  |                 displayObject.visible = internalVisible2; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         virtual public void ConstructFromResource() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         virtual public void Setup_BeforeAdd(ByteBuffer buffer, int beginPos) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             buffer.Seek(beginPos, 0); | 
					
						
							|  |  |  |  |             buffer.Skip(5); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             id = buffer.ReadS(); | 
					
						
							|  |  |  |  |             name = buffer.ReadS(); | 
					
						
							|  |  |  |  |             float f1 = buffer.ReadInt(); | 
					
						
							|  |  |  |  |             float f2 = buffer.ReadInt(); | 
					
						
							|  |  |  |  |             SetXY(f1, f2); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             if (buffer.ReadBool()) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 initWidth = buffer.ReadInt(); | 
					
						
							|  |  |  |  |                 initHeight = buffer.ReadInt(); | 
					
						
							|  |  |  |  |                 SetSize(initWidth, initHeight, true); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             if (buffer.ReadBool()) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 minWidth = buffer.ReadInt(); | 
					
						
							|  |  |  |  |                 maxWidth = buffer.ReadInt(); | 
					
						
							|  |  |  |  |                 minHeight = buffer.ReadInt(); | 
					
						
							|  |  |  |  |                 maxHeight = buffer.ReadInt(); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             if (buffer.ReadBool()) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 f1 = buffer.ReadFloat(); | 
					
						
							|  |  |  |  |                 f2 = buffer.ReadFloat(); | 
					
						
							|  |  |  |  |                 SetScale(f1, f2); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             if (buffer.ReadBool()) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 f1 = buffer.ReadFloat(); | 
					
						
							|  |  |  |  |                 f2 = buffer.ReadFloat(); | 
					
						
							|  |  |  |  |                 this.skew = new Vector2(f1, f2); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             if (buffer.ReadBool()) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 f1 = buffer.ReadFloat(); | 
					
						
							|  |  |  |  |                 f2 = buffer.ReadFloat(); | 
					
						
							|  |  |  |  |                 SetPivot(f1, f2, buffer.ReadBool()); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             f1 = buffer.ReadFloat(); | 
					
						
							|  |  |  |  |             if (f1 != 1) | 
					
						
							|  |  |  |  |                 this.alpha = f1; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             f1 = buffer.ReadFloat(); | 
					
						
							|  |  |  |  |             if (f1 != 0) | 
					
						
							|  |  |  |  |                 this.rotation = f1; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             if (!buffer.ReadBool()) | 
					
						
							|  |  |  |  |                 this.visible = false; | 
					
						
							|  |  |  |  |             if (!buffer.ReadBool()) | 
					
						
							|  |  |  |  |                 this.touchable = false; | 
					
						
							|  |  |  |  |             if (buffer.ReadBool()) | 
					
						
							|  |  |  |  |                 this.grayed = true; | 
					
						
							|  |  |  |  |             this.blendMode = (BlendMode)buffer.ReadByte(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             int filter = buffer.ReadByte(); | 
					
						
							|  |  |  |  |             if (filter == 1) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 ColorFilter cf = new ColorFilter(); | 
					
						
							|  |  |  |  |                 this.filter = cf; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 cf.AdjustBrightness(buffer.ReadFloat()); | 
					
						
							|  |  |  |  |                 cf.AdjustContrast(buffer.ReadFloat()); | 
					
						
							|  |  |  |  |                 cf.AdjustSaturation(buffer.ReadFloat()); | 
					
						
							|  |  |  |  |                 cf.AdjustHue(buffer.ReadFloat()); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             string str = buffer.ReadS(); | 
					
						
							|  |  |  |  |             if (str != null) | 
					
						
							|  |  |  |  |                 this.data = str; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         virtual public void Setup_AfterAdd(ByteBuffer buffer, int beginPos) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             buffer.Seek(beginPos, 1); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             string str = buffer.ReadS(); | 
					
						
							|  |  |  |  |             if (str != null) | 
					
						
							|  |  |  |  |                 this.tooltips = str; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             int groupId = buffer.ReadShort(); | 
					
						
							|  |  |  |  |             if (groupId >= 0) | 
					
						
							|  |  |  |  |                 group = parent.GetChildAt(groupId) as GGroup; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             buffer.Seek(beginPos, 2); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             int cnt = buffer.ReadShort(); | 
					
						
							|  |  |  |  |             for (int i = 0; i < cnt; i++) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 int nextPos = buffer.ReadShort(); | 
					
						
							|  |  |  |  |                 nextPos += buffer.position; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 GearBase gear = GetGear(buffer.ReadByte()); | 
					
						
							|  |  |  |  |                 gear.Setup(buffer); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 buffer.position = nextPos; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         #region Drag support | 
					
						
							|  |  |  |  |         Vector2 _dragTouchStartPos; | 
					
						
							|  |  |  |  |         bool _dragTesting; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         static Vector2 sGlobalDragStart = new Vector2(); | 
					
						
							|  |  |  |  |         static Rect sGlobalRect = new Rect(); | 
					
						
							|  |  |  |  |         static bool sUpdateInDragging = false; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         private void InitDrag() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (_draggable) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 onTouchBegin.Add(__touchBegin); | 
					
						
							|  |  |  |  |                 onTouchMove.Add(__touchMove); | 
					
						
							|  |  |  |  |                 onTouchEnd.Add(__touchEnd); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             else | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 onTouchBegin.Remove(__touchBegin); | 
					
						
							|  |  |  |  |                 onTouchMove.Remove(__touchMove); | 
					
						
							|  |  |  |  |                 onTouchEnd.Remove(__touchEnd); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         private void DragBegin(int touchId) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (DispatchEvent("onDragStart", touchId)) | 
					
						
							|  |  |  |  |                 return; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             if (draggingObject != null) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 GObject tmp = draggingObject; | 
					
						
							|  |  |  |  |                 draggingObject.StopDrag(); | 
					
						
							|  |  |  |  |                 draggingObject = null; | 
					
						
							|  |  |  |  |                 tmp.DispatchEvent("onDragEnd", null); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             onTouchMove.Add(__touchMove); | 
					
						
							|  |  |  |  |             onTouchEnd.Add(__touchEnd); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             sGlobalDragStart = Stage.inst.GetTouchPosition(touchId); | 
					
						
							|  |  |  |  |             sGlobalRect = this.LocalToGlobal(new Rect(0, 0, this.width, this.height)); | 
					
						
							|  |  |  |  |             _dragTesting = false; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             draggingObject = this; | 
					
						
							|  |  |  |  |             Stage.inst.AddTouchMonitor(touchId, this); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         private void DragEnd() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (draggingObject == this) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 _dragTesting = false; | 
					
						
							|  |  |  |  |                 draggingObject = null; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         private void __touchBegin(EventContext context) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if ((Stage.inst.focus is InputTextField) && ((InputTextField)Stage.inst.focus).editable) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 _dragTesting = false; | 
					
						
							|  |  |  |  |                 return; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             InputEvent evt = context.inputEvent; | 
					
						
							|  |  |  |  |             _dragTouchStartPos = evt.position; | 
					
						
							|  |  |  |  |             _dragTesting = true; | 
					
						
							|  |  |  |  |             context.CaptureTouch(); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         private void __touchMove(EventContext context) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             InputEvent evt = context.inputEvent; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             if (_dragTesting && draggingObject != this) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 int sensitivity; | 
					
						
							|  |  |  |  |                 if (Stage.touchScreen) | 
					
						
							|  |  |  |  |                     sensitivity = UIConfig.touchDragSensitivity; | 
					
						
							|  |  |  |  |                 else | 
					
						
							|  |  |  |  |                     sensitivity = UIConfig.clickDragSensitivity; | 
					
						
							|  |  |  |  |                 if (Mathf.Abs(_dragTouchStartPos.x - evt.x) < sensitivity | 
					
						
							|  |  |  |  |                     && Mathf.Abs(_dragTouchStartPos.y - evt.y) < sensitivity) | 
					
						
							|  |  |  |  |                     return; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 _dragTesting = false; | 
					
						
							|  |  |  |  |                 DragBegin(evt.touchId); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             if (draggingObject == this) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 float xx = evt.x - sGlobalDragStart.x + sGlobalRect.x; | 
					
						
							|  |  |  |  |                 float yy = evt.y - sGlobalDragStart.y + sGlobalRect.y; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 if (dragBounds != null) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     Rect rect = GRoot.inst.LocalToGlobal((Rect)dragBounds); | 
					
						
							|  |  |  |  |                     if (xx < rect.x) | 
					
						
							|  |  |  |  |                         xx = rect.x; | 
					
						
							|  |  |  |  |                     else if (xx + sGlobalRect.width > rect.xMax) | 
					
						
							|  |  |  |  |                     { | 
					
						
							|  |  |  |  |                         xx = rect.xMax - sGlobalRect.width; | 
					
						
							|  |  |  |  |                         if (xx < rect.x) | 
					
						
							|  |  |  |  |                             xx = rect.x; | 
					
						
							|  |  |  |  |                     } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                     if (yy < rect.y) | 
					
						
							|  |  |  |  |                         yy = rect.y; | 
					
						
							|  |  |  |  |                     else if (yy + sGlobalRect.height > rect.yMax) | 
					
						
							|  |  |  |  |                     { | 
					
						
							|  |  |  |  |                         yy = rect.yMax - sGlobalRect.height; | 
					
						
							|  |  |  |  |                         if (yy < rect.y) | 
					
						
							|  |  |  |  |                             yy = rect.y; | 
					
						
							|  |  |  |  |                     } | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 Vector2 pt = this.parent.GlobalToLocal(new Vector2(xx, yy)); | 
					
						
							|  |  |  |  |                 if (float.IsNaN(pt.x)) | 
					
						
							|  |  |  |  |                     return; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 sUpdateInDragging = true; | 
					
						
							|  |  |  |  |                 this.SetXY(Mathf.RoundToInt(pt.x), Mathf.RoundToInt(pt.y)); | 
					
						
							|  |  |  |  |                 sUpdateInDragging = false; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 DispatchEvent("onDragMove", null); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         private void __touchEnd(EventContext context) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (draggingObject == this) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 draggingObject = null; | 
					
						
							|  |  |  |  |                 DispatchEvent("onDragEnd", null); | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  |         #endregion | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         #region Tween Helpers | 
					
						
							|  |  |  |  |         public GTweener TweenMove(Vector2 endValue, float duration) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             return GTween.To(this.xy, endValue, duration).SetTarget(this, TweenPropType.XY); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         public GTweener TweenMoveX(float endValue, float duration) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             return GTween.To(_x, endValue, duration).SetTarget(this, TweenPropType.X); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         public GTweener TweenMoveY(float endValue, float duration) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             return GTween.To(_y, endValue, duration).SetTarget(this, TweenPropType.Y); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         public GTweener TweenScale(Vector2 endValue, float duration) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             return GTween.To(this.scale, endValue, duration).SetTarget(this, TweenPropType.Scale); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         public GTweener TweenScaleX(float endValue, float duration) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             return GTween.To(_scaleX, endValue, duration).SetTarget(this, TweenPropType.ScaleX); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         public GTweener TweenScaleY(float endValue, float duration) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             return GTween.To(_scaleY, endValue, duration).SetTarget(this, TweenPropType.ScaleY); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         public GTweener TweenResize(Vector2 endValue, float duration) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             return GTween.To(this.size, endValue, duration).SetTarget(this, TweenPropType.Size); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         public GTweener TweenFade(float endValue, float duration) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             return GTween.To(_alpha, endValue, duration).SetTarget(this, TweenPropType.Alpha); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         public GTweener TweenRotate(float endValue, float duration) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             return GTween.To(_rotation, endValue, duration).SetTarget(this, TweenPropType.Rotation); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  |         #endregion | 
					
						
							|  |  |  |  |     } | 
					
						
							|  |  |  |  | } |