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								using System.Collections.Generic;
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								using UnityEngine;
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								using UnityEditor;
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								using FairyGUI;
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								namespace FairyGUIEditor
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								{
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								    /// <summary>
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								    /// 
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								    /// </summary>
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								    public class EditorToolSet
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								    {
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								        public static GUIContent[] packagesPopupContents;
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								        static bool _loaded;
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								        [InitializeOnLoadMethod]
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								        static void Startup()
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								        {
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								            EditorApplication.update += EditorApplication_Update;
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								        }
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								        [MenuItem("GameObject/FairyGUI/UI Panel", false, 0)]
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								        static void CreatePanel()
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								        {
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								            EditorApplication.update -= EditorApplication_Update;
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								            EditorApplication.update += EditorApplication_Update;
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								            StageCamera.CheckMainCamera();
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								            GameObject panelObject = new GameObject("UIPanel");
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								            if (Selection.activeGameObject != null)
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								            {
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								                panelObject.transform.parent = Selection.activeGameObject.transform;
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								                panelObject.layer = Selection.activeGameObject.layer;
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								            }
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								            else
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								            {
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								                int layer = LayerMask.NameToLayer(StageCamera.LayerName);
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								                panelObject.layer = layer;
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								            }
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								            panelObject.AddComponent<FairyGUI.UIPanel>();
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								            Selection.objects = new Object[] { panelObject };
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								        }
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								        [MenuItem("GameObject/FairyGUI/UI Camera", false, 0)]
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								        static void CreateCamera()
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								        {
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								            StageCamera.CheckMainCamera();
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								            Selection.objects = new Object[] { StageCamera.main.gameObject };
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								        }
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								        [MenuItem("Window/FairyGUI - Refresh Packages And Panels")]
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								        static void RefreshPanels()
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								        {
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								            ReloadPackages();
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								        }
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								        static void EditorApplication_Update()
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								        {
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								            if (Application.isPlaying)
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								                return;
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								            if (_loaded || !EMRenderSupport.hasTarget)
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								                return;
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								            LoadPackages();
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								        }
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								        public static void ReloadPackages()
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								        {
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								            if (!Application.isPlaying)
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								            {
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								                _loaded = false;
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								                LoadPackages();
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								                Debug.Log("FairyGUI - Refresh Packages And Panels complete.");
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								            }
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								            else
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								                EditorUtility.DisplayDialog("FairyGUI", "Cannot run in play mode.", "OK");
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								        }
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								        public static void LoadPackages()
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								        {
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								            if (Application.isPlaying || _loaded)
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								                return;
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								            EditorApplication.update -= EditorApplication_Update;
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								            EditorApplication.update += EditorApplication_Update;
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								            _loaded = true;
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								            UIPackage.RemoveAllPackages();
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								            FontManager.Clear();
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								            NTexture.DisposeEmpty();
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								            UIObjectFactory.Clear();
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								            string[] ids = AssetDatabase.FindAssets("_fui t:textAsset");
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								            int cnt = ids.Length;
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								            for (int i = 0; i < cnt; i++)
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								            {
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								                string assetPath = AssetDatabase.GUIDToAssetPath(ids[i]);
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								                int pos = assetPath.LastIndexOf("_fui");
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								                if (pos == -1)
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								                    continue;
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								                assetPath = assetPath.Substring(0, pos);
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								                if (AssetDatabase.AssetPathToGUID(assetPath) != null)
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								                    UIPackage.AddPackage(assetPath,
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								                        (string name, string extension, System.Type type, out DestroyMethod destroyMethod) =>
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								                        {
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								                            destroyMethod = DestroyMethod.Unload;
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								                            return AssetDatabase.LoadAssetAtPath(name + extension, type);
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								                        }
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								                    );
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								            }
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								            List<UIPackage> pkgs = UIPackage.GetPackages();
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								            pkgs.Sort(CompareUIPackage);
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								            cnt = pkgs.Count;
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								            packagesPopupContents = new GUIContent[cnt + 1];
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								            for (int i = 0; i < cnt; i++)
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								                packagesPopupContents[i] = new GUIContent(pkgs[i].name);
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								            packagesPopupContents[cnt] = new GUIContent("Please Select");
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								            EMRenderSupport.Reload();
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								        }
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								        static int CompareUIPackage(UIPackage u1, UIPackage u2)
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								        {
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								            return u1.name.CompareTo(u2.name);
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								        }
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								    }
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								}
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