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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								public class dissappear : MonoBehaviour {
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								    bool start = false;
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									// Use this for initialization
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									void Start () {
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								       StartCoroutine(slsls());
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									}
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									IEnumerator slsls()
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								    {
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								        yield return new WaitForSeconds(3);
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								        //gameObject.SetActive(false);
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								        start = true;
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								    }
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									// Update is called once per frame
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									void Update () {
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								        if (start)
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								        {
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								            float posz;
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								            posz = Mathf.Lerp(transform.position.z, 0.4f, Time.deltaTime);
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								            transform.position = new Vector3(transform.position.x, transform.position.y, posz);
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								        }
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								            //transform.position.z = 
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									}
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								}
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