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							|  |  |  |  | using UnityEngine; | 
					
						
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							|  |  |  |  | namespace AllIn1VfxToolkit | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     public class AllIn1VfxBounceAnimation : MonoBehaviour | 
					
						
							|  |  |  |  |     { | 
					
						
							|  |  |  |  |         [SerializeField] private Vector3 targetOffset = Vector3.up; | 
					
						
							|  |  |  |  |         [SerializeField] private float speed = 1f; | 
					
						
							|  |  |  |  |          | 
					
						
							|  |  |  |  |         private Vector3 startPosition, animationMovementVector; | 
					
						
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							|  |  |  |  |         private void Start() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             startPosition = transform.position; | 
					
						
							|  |  |  |  |         } | 
					
						
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							|  |  |  |  |         private void Update() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             animationMovementVector = targetOffset * ((Mathf.Sin(Time.time * speed) + 1f) / 2f); | 
					
						
							|  |  |  |  |             transform.position = startPosition + animationMovementVector; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  |     } | 
					
						
							|  |  |  |  | } |