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59 lines
2.2 KiB
C#

2 years ago
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public partial class GameEntity {
public IDComponent iD { get { return (IDComponent)GetComponent(GameComponentsLookup.ID); } }
public bool hasID { get { return HasComponent(GameComponentsLookup.ID); } }
public void AddID(int newValue, CommonData newData) {
var index = GameComponentsLookup.ID;
var component = (IDComponent)CreateComponent(index, typeof(IDComponent));
component.Value = newValue;
component.Data = newData;
AddComponent(index, component);
}
public void ReplaceID(int newValue, CommonData newData) {
var index = GameComponentsLookup.ID;
var component = (IDComponent)CreateComponent(index, typeof(IDComponent));
component.Value = newValue;
component.Data = newData;
ReplaceComponent(index, component);
}
public void RemoveID() {
RemoveComponent(GameComponentsLookup.ID);
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public sealed partial class GameMatcher {
static Entitas.IMatcher<GameEntity> _matcherID;
public static Entitas.IMatcher<GameEntity> ID {
get {
if (_matcherID == null) {
var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.ID);
matcher.componentNames = GameComponentsLookup.componentNames;
_matcherID = matcher;
}
return _matcherID;
}
}
}