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63 lines
2.6 KiB
C#

2 years ago
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public partial class GameEntity {
public PointComponent point { get { return (PointComponent)GetComponent(GameComponentsLookup.Point); } }
public bool hasPoint { get { return HasComponent(GameComponentsLookup.Point); } }
public void AddPoint(EPointState newState, EPointType newPointType, UnityEngine.Vector3 newCastSpeed, float newTimeLeft) {
var index = GameComponentsLookup.Point;
var component = (PointComponent)CreateComponent(index, typeof(PointComponent));
component.State = newState;
component.PointType = newPointType;
component.CastSpeed = newCastSpeed;
component.TimeLeft = newTimeLeft;
AddComponent(index, component);
}
public void ReplacePoint(EPointState newState, EPointType newPointType, UnityEngine.Vector3 newCastSpeed, float newTimeLeft) {
var index = GameComponentsLookup.Point;
var component = (PointComponent)CreateComponent(index, typeof(PointComponent));
component.State = newState;
component.PointType = newPointType;
component.CastSpeed = newCastSpeed;
component.TimeLeft = newTimeLeft;
ReplaceComponent(index, component);
}
public void RemovePoint() {
RemoveComponent(GameComponentsLookup.Point);
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public sealed partial class GameMatcher {
static Entitas.IMatcher<GameEntity> _matcherPoint;
public static Entitas.IMatcher<GameEntity> Point {
get {
if (_matcherPoint == null) {
var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.Point);
matcher.componentNames = GameComponentsLookup.componentNames;
_matcherPoint = matcher;
}
return _matcherPoint;
}
}
}