|  |  |  |  | using System; | 
					
						
							|  |  |  |  | using System.Collections.Generic; | 
					
						
							|  |  |  |  | using UnityEngine; | 
					
						
							|  |  |  |  | using FairyGUI.Utils; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | namespace FairyGUI | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     /// <summary> | 
					
						
							|  |  |  |  |     /// GGraph class. | 
					
						
							|  |  |  |  |     /// 对应编辑器里的图形对象。图形有两个用途,一是用来显示简单的图形,例如矩形等;二是作为一个占位的用途, | 
					
						
							|  |  |  |  |     /// 可以将本对象替换为其他对象,或者在它的前后添加其他对象,相当于一个位置和深度的占位;还可以直接将内容设置 | 
					
						
							|  |  |  |  |     /// 为原生对象。 | 
					
						
							|  |  |  |  |     /// </summary> | 
					
						
							|  |  |  |  |     public class GGraph : GObject, IColorGear | 
					
						
							|  |  |  |  |     { | 
					
						
							|  |  |  |  |         Shape _shape; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         public GGraph() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         override protected void CreateDisplayObject() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             _shape = new Shape(); | 
					
						
							|  |  |  |  |             _shape.gOwner = this; | 
					
						
							|  |  |  |  |             displayObject = _shape; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Replace this object to another object in the display list. | 
					
						
							|  |  |  |  |         /// 在显示列表中,将指定对象取代这个图形对象。这个图形对象相当于一个占位的用途。 | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="target">Target object.</param> | 
					
						
							|  |  |  |  |         public void ReplaceMe(GObject target) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (parent == null) | 
					
						
							|  |  |  |  |                 throw new Exception("parent not set"); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             target.name = this.name; | 
					
						
							|  |  |  |  |             target.alpha = this.alpha; | 
					
						
							|  |  |  |  |             target.rotation = this.rotation; | 
					
						
							|  |  |  |  |             target.visible = this.visible; | 
					
						
							|  |  |  |  |             target.touchable = this.touchable; | 
					
						
							|  |  |  |  |             target.grayed = this.grayed; | 
					
						
							|  |  |  |  |             target.SetXY(this.x, this.y); | 
					
						
							|  |  |  |  |             target.SetSize(this.width, this.height); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             int index = parent.GetChildIndex(this); | 
					
						
							|  |  |  |  |             parent.AddChildAt(target, index); | 
					
						
							|  |  |  |  |             target.relations.CopyFrom(this.relations); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             parent.RemoveChild(this, true); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Add another object before this object. | 
					
						
							|  |  |  |  |         /// 在显示列表中,将另一个对象插入到这个对象的前面。 | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="target">Target object.</param> | 
					
						
							|  |  |  |  |         public void AddBeforeMe(GObject target) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (parent == null) | 
					
						
							|  |  |  |  |                 throw new Exception("parent not set"); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             int index = parent.GetChildIndex(this); | 
					
						
							|  |  |  |  |             parent.AddChildAt(target, index); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Add another object after this object. | 
					
						
							|  |  |  |  |         /// 在显示列表中,将另一个对象插入到这个对象的后面。 | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="target">Target object.</param> | 
					
						
							|  |  |  |  |         public void AddAfterMe(GObject target) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (parent == null) | 
					
						
							|  |  |  |  |                 throw new Exception("parent not set"); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             int index = parent.GetChildIndex(this); | 
					
						
							|  |  |  |  |             index++; | 
					
						
							|  |  |  |  |             parent.AddChildAt(target, index); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// 设置内容为一个原生对象。这个图形对象相当于一个占位的用途。 | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="obj">原生对象</param> | 
					
						
							|  |  |  |  |         public void SetNativeObject(DisplayObject obj) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (displayObject == obj) | 
					
						
							|  |  |  |  |                 return; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             if (_shape != null) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (_shape.parent != null) | 
					
						
							|  |  |  |  |                     _shape.parent.RemoveChild(displayObject, true); | 
					
						
							|  |  |  |  |                 else | 
					
						
							|  |  |  |  |                     _shape.Dispose(); | 
					
						
							|  |  |  |  |                 _shape.gOwner = null; | 
					
						
							|  |  |  |  |                 _shape = null; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             displayObject = obj; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             if (displayObject != null) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 displayObject.alpha = this.alpha; | 
					
						
							|  |  |  |  |                 displayObject.rotation = this.rotation; | 
					
						
							|  |  |  |  |                 displayObject.visible = this.visible; | 
					
						
							|  |  |  |  |                 displayObject.touchable = this.touchable; | 
					
						
							|  |  |  |  |                 displayObject.gOwner = this; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             if (parent != null) | 
					
						
							|  |  |  |  |                 parent.ChildStateChanged(this); | 
					
						
							|  |  |  |  |             HandlePositionChanged(); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public Color color | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (_shape != null) | 
					
						
							|  |  |  |  |                     return _shape.color; | 
					
						
							|  |  |  |  |                 else | 
					
						
							|  |  |  |  |                     return Color.clear; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             set | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 if (_shape != null && _shape.color != value) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     _shape.color = value; | 
					
						
							|  |  |  |  |                     UpdateGear(4); | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Get the shape object. It can be used for drawing. | 
					
						
							|  |  |  |  |         /// 获取图形的原生对象,可用于绘制图形。 | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public Shape shape | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _shape; } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// Draw a rectangle. | 
					
						
							|  |  |  |  |         /// 画矩形。 | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="aWidth">Width</param> | 
					
						
							|  |  |  |  |         /// <param name="aHeight">Height</param> | 
					
						
							|  |  |  |  |         /// <param name="lineSize">Line size</param> | 
					
						
							|  |  |  |  |         /// <param name="lineColor">Line color</param> | 
					
						
							|  |  |  |  |         /// <param name="fillColor">Fill color</param> | 
					
						
							|  |  |  |  |         public void DrawRect(float aWidth, float aHeight, int lineSize, Color lineColor, Color fillColor) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             this.SetSize(aWidth, aHeight); | 
					
						
							|  |  |  |  |             _shape.DrawRect(lineSize, lineColor, fillColor); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="aWidth"></param> | 
					
						
							|  |  |  |  |         /// <param name="aHeight"></param> | 
					
						
							|  |  |  |  |         /// <param name="fillColor"></param> | 
					
						
							|  |  |  |  |         /// <param name="corner"></param> | 
					
						
							|  |  |  |  |         public void DrawRoundRect(float aWidth, float aHeight, Color fillColor, float[] corner) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             this.SetSize(aWidth, aHeight); | 
					
						
							|  |  |  |  |             this.shape.DrawRoundRect(0, Color.white, fillColor, corner[0], corner[1], corner[2], corner[3]); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="aWidth"></param> | 
					
						
							|  |  |  |  |         /// <param name="aHeight"></param> | 
					
						
							|  |  |  |  |         /// <param name="fillColor"></param> | 
					
						
							|  |  |  |  |         public void DrawEllipse(float aWidth, float aHeight, Color fillColor) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             this.SetSize(aWidth, aHeight); | 
					
						
							|  |  |  |  |             _shape.DrawEllipse(fillColor); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="aWidth"></param> | 
					
						
							|  |  |  |  |         /// <param name="aHeight"></param> | 
					
						
							|  |  |  |  |         /// <param name="points"></param> | 
					
						
							|  |  |  |  |         /// <param name="fillColor"></param> | 
					
						
							|  |  |  |  |         public void DrawPolygon(float aWidth, float aHeight, IList<Vector2> points, Color fillColor) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             this.SetSize(aWidth, aHeight); | 
					
						
							|  |  |  |  |             _shape.DrawPolygon(points, fillColor); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         /// <param name="aWidth"></param> | 
					
						
							|  |  |  |  |         /// <param name="aHeight"></param> | 
					
						
							|  |  |  |  |         /// <param name="points"></param> | 
					
						
							|  |  |  |  |         /// <param name="fillColor"></param> | 
					
						
							|  |  |  |  |         /// <param name="lineSize"></param> | 
					
						
							|  |  |  |  |         /// <param name="lineColor"></param> | 
					
						
							|  |  |  |  |         public void DrawPolygon(float aWidth, float aHeight, IList<Vector2> points, Color fillColor, float lineSize, Color lineColor) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             this.SetSize(aWidth, aHeight); | 
					
						
							|  |  |  |  |             _shape.DrawPolygon(points, fillColor, lineSize, lineColor); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         override public void Setup_BeforeAdd(ByteBuffer buffer, int beginPos) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             base.Setup_BeforeAdd(buffer, beginPos); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             buffer.Seek(beginPos, 5); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             int type = buffer.ReadByte(); | 
					
						
							|  |  |  |  |             if (type != 0) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 int lineSize = buffer.ReadInt(); | 
					
						
							|  |  |  |  |                 Color lineColor = buffer.ReadColor(); | 
					
						
							|  |  |  |  |                 Color fillColor = buffer.ReadColor(); | 
					
						
							|  |  |  |  |                 bool roundedRect = buffer.ReadBool(); | 
					
						
							|  |  |  |  |                 Vector4 cornerRadius = new Vector4(); | 
					
						
							|  |  |  |  |                 if (roundedRect) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     for (int i = 0; i < 4; i++) | 
					
						
							|  |  |  |  |                         cornerRadius[i] = buffer.ReadFloat(); | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                 if (type == 1) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     if (roundedRect) | 
					
						
							|  |  |  |  |                         _shape.DrawRoundRect(lineSize, lineColor, fillColor, cornerRadius.x, cornerRadius.y, cornerRadius.z, cornerRadius.w); | 
					
						
							|  |  |  |  |                     else | 
					
						
							|  |  |  |  |                         _shape.DrawRect(lineSize, lineColor, fillColor); | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |                 else if (type == 2) | 
					
						
							|  |  |  |  |                     _shape.DrawEllipse(lineSize, fillColor, lineColor, fillColor, 0, 360); | 
					
						
							|  |  |  |  |                 else if (type == 3) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     int cnt = buffer.ReadShort() / 2; | 
					
						
							|  |  |  |  |                     Vector2[] points = new Vector2[cnt]; | 
					
						
							|  |  |  |  |                     for (int i = 0; i < cnt; i++) | 
					
						
							|  |  |  |  |                         points[i].Set(buffer.ReadFloat(), buffer.ReadFloat()); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                     _shape.DrawPolygon(points, fillColor); | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |                 else if (type == 4) | 
					
						
							|  |  |  |  |                 { | 
					
						
							|  |  |  |  |                     int sides = buffer.ReadShort(); | 
					
						
							|  |  |  |  |                     float startAngle = buffer.ReadFloat(); | 
					
						
							|  |  |  |  |                     int cnt = buffer.ReadShort(); | 
					
						
							|  |  |  |  |                     float[] distances = null; | 
					
						
							|  |  |  |  |                     if (cnt > 0) | 
					
						
							|  |  |  |  |                     { | 
					
						
							|  |  |  |  |                         distances = new float[cnt]; | 
					
						
							|  |  |  |  |                         for (int i = 0; i < cnt; i++) | 
					
						
							|  |  |  |  |                             distances[i] = buffer.ReadFloat(); | 
					
						
							|  |  |  |  |                     } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |                     _shape.DrawRegularPolygon(sides, lineSize, fillColor, lineColor, fillColor, startAngle, distances); | 
					
						
							|  |  |  |  |                 } | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  |     } | 
					
						
							|  |  |  |  | } |