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							|  |  |  |  | using System.Collections; | 
					
						
							|  |  |  |  | using System.Collections.Generic; | 
					
						
							|  |  |  |  | using UnityEngine; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | public class dissappear : MonoBehaviour { | 
					
						
							|  |  |  |  |     bool start = false; | 
					
						
							|  |  |  |  | 	// Use this for initialization | 
					
						
							|  |  |  |  | 	void Start () { | 
					
						
							|  |  |  |  |        StartCoroutine(slsls()); | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 	IEnumerator slsls() | 
					
						
							|  |  |  |  |     { | 
					
						
							|  |  |  |  |         yield return new WaitForSeconds(3); | 
					
						
							|  |  |  |  |         //gameObject.SetActive(false); | 
					
						
							|  |  |  |  |         start = true; | 
					
						
							|  |  |  |  |     } | 
					
						
							|  |  |  |  | 	// Update is called once per frame | 
					
						
							|  |  |  |  | 	void Update () { | 
					
						
							|  |  |  |  |         if (start) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             float posz; | 
					
						
							|  |  |  |  |             posz = Mathf.Lerp(transform.position.z, 0.4f, Time.deltaTime); | 
					
						
							|  |  |  |  |             transform.position = new Vector3(transform.position.x, transform.position.y, posz); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  |             //transform.position.z =  | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | } |