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using System.Collections.Generic;
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namespace Game
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{
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public abstract partial class GameConst
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{
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//实体
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public const string MasterId = "Ntt_2671A843"; //主角
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public const string MasterSoulId = "Ntt_8051ED8E";//麻薯
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public const string PtRedId = "Ntt_FB83978B";
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public const string PtBlueId = "Ntt_D2D44CDE";
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public const string ComboTree = "Dlg_9834F8DE"; // TODO 加入新武器后走配置
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public const string LevelHome = "Ntt_72096455"; // 主城
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// public const string LevelHome = "Ntt_5C06B3E0"; // 主城
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//通用buff
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public const string BuffStagger = "Ntt_1B20A898"; // 硬直
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public const string BuffHitdown = "Ntt_A7BCFB9B"; // 击落
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public const string BuffStun = "Ntt_CB92396C"; // 眩晕
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public const string BuffExecute = "Ntt_30CF5E37"; // 处决
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public const string BuffSetSpeed = "Ntt_14493626"; // 设置速度
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public static readonly HashSet<string> BuffUnShowed = new HashSet<string>() { };
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//通用特效
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public const string EffectHit = "effect_hit01"; // 默认受击
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public const string EffectHitGround1 = "effect_hit_ground01"; // 默认地面受击1
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public const string EffectHitGround2 = "effect_hit_ground02"; // 默认地面受击2
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public const string EffectHitWall1 = "effect_hit_wall01"; // 默认墙面受击1
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public const string EffectHitWall2 = "effect_hit_wall02"; // 默认墙面受击2
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public const string EffectHitShield = "effect_hit_shield01"; // 默认护盾受击
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public const string EffectHitShieldBreak = "effect_hit_shield_break01"; // 默认护盾击破
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public const string EffectHitKill = "effect_hit_kill01"; // 默认击杀
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}
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}
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