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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by Entitas.CodeGeneration.Plugins.ContextsGenerator.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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public partial class Contexts : Entitas.IContexts {
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public static Contexts sharedInstance {
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get {
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if (_sharedInstance == null) {
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_sharedInstance = new Contexts();
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}
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return _sharedInstance;
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}
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set { _sharedInstance = value; }
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}
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static Contexts _sharedInstance;
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public GameContext game { get; set; }
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public InputContext input { get; set; }
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public Entitas.IContext[] allContexts { get { return new Entitas.IContext [] { game, input }; } }
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public Contexts() {
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game = new GameContext();
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input = new InputContext();
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var postConstructors = System.Linq.Enumerable.Where(
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GetType().GetMethods(),
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method => System.Attribute.IsDefined(method, typeof(Entitas.CodeGeneration.Attributes.PostConstructorAttribute))
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);
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foreach (var postConstructor in postConstructors) {
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postConstructor.Invoke(this, null);
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}
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}
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public void Reset() {
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var contexts = allContexts;
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for (int i = 0; i < contexts.Length; i++) {
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contexts[i].Reset();
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}
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}
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}
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by Entitas.CodeGeneration.Plugins.EntityIndexGenerator.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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public partial class Contexts {
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public const string ID = "ID";
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[Entitas.CodeGeneration.Attributes.PostConstructor]
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public void InitializeEntityIndices() {
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game.AddEntityIndex(new Entitas.PrimaryEntityIndex<GameEntity, int>(
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ID,
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game.GetGroup(GameMatcher.ID),
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(e, c) => ((IDComponent)c).Value));
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}
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}
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public static class ContextsExtensions {
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public static GameEntity GetEntityWithID(this GameContext context, int Value) {
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return ((Entitas.PrimaryEntityIndex<GameEntity, int>)context.GetEntityIndex(Contexts.ID)).GetEntity(Value);
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}
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}
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by Entitas.VisualDebugging.CodeGeneration.Plugins.ContextObserverGenerator.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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public partial class Contexts {
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#if (!ENTITAS_DISABLE_VISUAL_DEBUGGING && UNITY_EDITOR)
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[Entitas.CodeGeneration.Attributes.PostConstructor]
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public void InitializeContextObservers() {
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try {
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CreateContextObserver(game);
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CreateContextObserver(input);
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} catch(System.Exception) {
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}
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}
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public void CreateContextObserver(Entitas.IContext context) {
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if (UnityEngine.Application.isPlaying) {
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var observer = new Entitas.VisualDebugging.Unity.ContextObserver(context);
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UnityEngine.Object.DontDestroyOnLoad(observer.gameObject);
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}
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}
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#endif
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}
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