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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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public partial class GameEntity {
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public HpComponent hp { get { return (HpComponent)GetComponent(GameComponentsLookup.Hp); } }
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public bool hasHp { get { return HasComponent(GameComponentsLookup.Hp); } }
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public void AddHp(Game.MetaData<float> newHp, Game.MetaData<float> newHpMax, Game.MetaData<float> newShield, Game.MetaData<float> newShieldMax, Game.MetaData<float> newStun, Game.MetaData<float> newStunMax, Game.MetaData<bool> newIsDamaged, UnityEngine.Vector3 newLastDamageDir, Game.EHitLevel newLastDamageLevel, int newLastDmg, float newShieldRecoverTimeMax, float newShieldRecoverTime, float newShieldRecover, float newStunRecoverTimeMax, float newStunRecoverTime, float newStunRecover, float newDmgShowTime, bool newIsAlive, bool newIsDying, float newDyingTime) {
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var index = GameComponentsLookup.Hp;
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var component = (HpComponent)CreateComponent(index, typeof(HpComponent));
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component.Hp = newHp;
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component.HpMax = newHpMax;
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component.Shield = newShield;
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component.ShieldMax = newShieldMax;
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component.Stun = newStun;
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component.StunMax = newStunMax;
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component.IsDamaged = newIsDamaged;
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component.LastDamageDir = newLastDamageDir;
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component.LastDamageLevel = newLastDamageLevel;
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component.LastDmg = newLastDmg;
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component.ShieldRecoverTimeMax = newShieldRecoverTimeMax;
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component.ShieldRecoverTime = newShieldRecoverTime;
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component.ShieldRecover = newShieldRecover;
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component.StunRecoverTimeMax = newStunRecoverTimeMax;
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component.StunRecoverTime = newStunRecoverTime;
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component.StunRecover = newStunRecover;
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component.DmgShowTime = newDmgShowTime;
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component.IsAlive = newIsAlive;
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component.IsDying = newIsDying;
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component.DyingTime = newDyingTime;
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AddComponent(index, component);
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}
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public void ReplaceHp(Game.MetaData<float> newHp, Game.MetaData<float> newHpMax, Game.MetaData<float> newShield, Game.MetaData<float> newShieldMax, Game.MetaData<float> newStun, Game.MetaData<float> newStunMax, Game.MetaData<bool> newIsDamaged, UnityEngine.Vector3 newLastDamageDir, Game.EHitLevel newLastDamageLevel, int newLastDmg, float newShieldRecoverTimeMax, float newShieldRecoverTime, float newShieldRecover, float newStunRecoverTimeMax, float newStunRecoverTime, float newStunRecover, float newDmgShowTime, bool newIsAlive, bool newIsDying, float newDyingTime) {
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var index = GameComponentsLookup.Hp;
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var component = (HpComponent)CreateComponent(index, typeof(HpComponent));
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component.Hp = newHp;
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component.HpMax = newHpMax;
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component.Shield = newShield;
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component.ShieldMax = newShieldMax;
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component.Stun = newStun;
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component.StunMax = newStunMax;
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component.IsDamaged = newIsDamaged;
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component.LastDamageDir = newLastDamageDir;
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component.LastDamageLevel = newLastDamageLevel;
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component.LastDmg = newLastDmg;
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component.ShieldRecoverTimeMax = newShieldRecoverTimeMax;
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component.ShieldRecoverTime = newShieldRecoverTime;
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component.ShieldRecover = newShieldRecover;
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component.StunRecoverTimeMax = newStunRecoverTimeMax;
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component.StunRecoverTime = newStunRecoverTime;
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component.StunRecover = newStunRecover;
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component.DmgShowTime = newDmgShowTime;
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component.IsAlive = newIsAlive;
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component.IsDying = newIsDying;
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component.DyingTime = newDyingTime;
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ReplaceComponent(index, component);
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}
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public void RemoveHp() {
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RemoveComponent(GameComponentsLookup.Hp);
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}
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}
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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public sealed partial class GameMatcher {
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static Entitas.IMatcher<GameEntity> _matcherHp;
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public static Entitas.IMatcher<GameEntity> Hp {
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get {
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if (_matcherHp == null) {
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var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.Hp);
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matcher.componentNames = GameComponentsLookup.componentNames;
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_matcherHp = matcher;
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}
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return _matcherHp;
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}
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}
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}
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