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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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public partial class GameEntity {
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public InteractComponent interact { get { return (InteractComponent)GetComponent(GameComponentsLookup.Interact); } }
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public bool hasInteract { get { return HasComponent(GameComponentsLookup.Interact); } }
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public void AddInteract(Game.MetaData<bool> newIsActive, Game.MetaData<bool> newIsTarget, EInteractType newInteractType, string newTargetId) {
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var index = GameComponentsLookup.Interact;
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var component = (InteractComponent)CreateComponent(index, typeof(InteractComponent));
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component.IsActive = newIsActive;
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component.IsTarget = newIsTarget;
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component.InteractType = newInteractType;
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component.TargetId = newTargetId;
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AddComponent(index, component);
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}
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public void ReplaceInteract(Game.MetaData<bool> newIsActive, Game.MetaData<bool> newIsTarget, EInteractType newInteractType, string newTargetId) {
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var index = GameComponentsLookup.Interact;
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var component = (InteractComponent)CreateComponent(index, typeof(InteractComponent));
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component.IsActive = newIsActive;
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component.IsTarget = newIsTarget;
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component.InteractType = newInteractType;
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component.TargetId = newTargetId;
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ReplaceComponent(index, component);
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}
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public void RemoveInteract() {
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RemoveComponent(GameComponentsLookup.Interact);
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}
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}
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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public sealed partial class GameMatcher {
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static Entitas.IMatcher<GameEntity> _matcherInteract;
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public static Entitas.IMatcher<GameEntity> Interact {
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get {
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if (_matcherInteract == null) {
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var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.Interact);
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matcher.componentNames = GameComponentsLookup.componentNames;
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_matcherInteract = matcher;
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}
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return _matcherInteract;
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}
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}
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}
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