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57 lines
2.3 KiB
C#
57 lines
2.3 KiB
C#
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2 years ago
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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public partial class GameEntity {
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public PropertyComponent property { get { return (PropertyComponent)GetComponent(GameComponentsLookup.Property); } }
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public bool hasProperty { get { return HasComponent(GameComponentsLookup.Property); } }
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public void AddProperty(System.Collections.Generic.Dictionary<EProperty, Property> newProperty) {
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var index = GameComponentsLookup.Property;
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var component = (PropertyComponent)CreateComponent(index, typeof(PropertyComponent));
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component.Property = newProperty;
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AddComponent(index, component);
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}
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public void ReplaceProperty(System.Collections.Generic.Dictionary<EProperty, Property> newProperty) {
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var index = GameComponentsLookup.Property;
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var component = (PropertyComponent)CreateComponent(index, typeof(PropertyComponent));
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component.Property = newProperty;
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ReplaceComponent(index, component);
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}
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public void RemoveProperty() {
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RemoveComponent(GameComponentsLookup.Property);
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}
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}
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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public sealed partial class GameMatcher {
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static Entitas.IMatcher<GameEntity> _matcherProperty;
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public static Entitas.IMatcher<GameEntity> Property {
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get {
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if (_matcherProperty == null) {
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var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.Property);
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matcher.componentNames = GameComponentsLookup.componentNames;
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_matcherProperty = matcher;
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}
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return _matcherProperty;
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}
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}
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}
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