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			253 lines
		
	
	
		
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			C#
		
	
		
		
			
		
	
	
			253 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | //------------------------------------------------------------------------------ | ||
|  | // <auto-generated> | ||
|  | //     This code was generated by a tool. | ||
|  | //     Runtime Version:4.0.30319.42000 | ||
|  | // | ||
|  | //     Changes to this file may cause incorrect behavior and will be lost if | ||
|  | //     the code is regenerated. | ||
|  | // </auto-generated> | ||
|  | //------------------------------------------------------------------------------ | ||
|  | 
 | ||
|  | using Articy.Touhou; | ||
|  | using Articy.Unity; | ||
|  | using Articy.Unity.Interfaces; | ||
|  | using System; | ||
|  | using System.Collections; | ||
|  | using System.Collections.Generic; | ||
|  | using UnityEngine; | ||
|  | 
 | ||
|  | 
 | ||
|  | namespace Articy.Touhou.Features | ||
|  | { | ||
|  |      | ||
|  |      | ||
|  |     [Serializable()] | ||
|  |     public class SkillComboFeature : IArticyBaseObject, IPropertyProvider | ||
|  |     { | ||
|  |          | ||
|  |         [SerializeField()] | ||
|  |         private Stance mStanceStart = new Stance(); | ||
|  |          | ||
|  |         [SerializeField()] | ||
|  |         private Stance mStanceEnd = new Stance(); | ||
|  |          | ||
|  |         [SerializeField()] | ||
|  |         private TriggerType mTriggerType = new TriggerType(); | ||
|  |          | ||
|  |         [SerializeField()] | ||
|  |         private Boolean mFreeLock = new Boolean(); | ||
|  |          | ||
|  |         [SerializeField()] | ||
|  |         private ArticyValueArticyObject mWeapon = new ArticyValueArticyObject(); | ||
|  |          | ||
|  |         [SerializeField()] | ||
|  |         private ArticyValueArticyModelList mSkillTrigger = new ArticyValueArticyModelList(); | ||
|  |          | ||
|  |         [SerializeField()] | ||
|  |         private UInt64 mOwnerId; | ||
|  |          | ||
|  |         [SerializeField()] | ||
|  |         private UInt32 mOwnerInstanceId; | ||
|  |          | ||
|  |         public Stance StanceStart | ||
|  |         { | ||
|  |             get | ||
|  |             { | ||
|  |                 return mStanceStart; | ||
|  |             } | ||
|  |             set | ||
|  |             { | ||
|  |                 var oldValue = mStanceStart; | ||
|  |                 mStanceStart = value; | ||
|  |                 Articy.Unity.ArticyDatabase.ObjectNotifications.ReportChanged(OwnerId, OwnerInstanceId, "SkillCombo.StanceStart", oldValue, mStanceStart); | ||
|  |             } | ||
|  |         } | ||
|  |          | ||
|  |         public Stance StanceEnd | ||
|  |         { | ||
|  |             get | ||
|  |             { | ||
|  |                 return mStanceEnd; | ||
|  |             } | ||
|  |             set | ||
|  |             { | ||
|  |                 var oldValue = mStanceEnd; | ||
|  |                 mStanceEnd = value; | ||
|  |                 Articy.Unity.ArticyDatabase.ObjectNotifications.ReportChanged(OwnerId, OwnerInstanceId, "SkillCombo.StanceEnd", oldValue, mStanceEnd); | ||
|  |             } | ||
|  |         } | ||
|  |          | ||
|  |         public TriggerType TriggerType | ||
|  |         { | ||
|  |             get | ||
|  |             { | ||
|  |                 return mTriggerType; | ||
|  |             } | ||
|  |             set | ||
|  |             { | ||
|  |                 var oldValue = mTriggerType; | ||
|  |                 mTriggerType = value; | ||
|  |                 Articy.Unity.ArticyDatabase.ObjectNotifications.ReportChanged(OwnerId, OwnerInstanceId, "SkillCombo.TriggerType", oldValue, mTriggerType); | ||
|  |             } | ||
|  |         } | ||
|  |          | ||
|  |         public Boolean FreeLock | ||
|  |         { | ||
|  |             get | ||
|  |             { | ||
|  |                 return mFreeLock; | ||
|  |             } | ||
|  |             set | ||
|  |             { | ||
|  |                 var oldValue = mFreeLock; | ||
|  |                 mFreeLock = value; | ||
|  |                 Articy.Unity.ArticyDatabase.ObjectNotifications.ReportChanged(OwnerId, OwnerInstanceId, "SkillCombo.FreeLock", oldValue, mFreeLock); | ||
|  |             } | ||
|  |         } | ||
|  |          | ||
|  |         public ArticyObject Weapon | ||
|  |         { | ||
|  |             get | ||
|  |             { | ||
|  |                 return mWeapon.GetValue(); | ||
|  |             } | ||
|  |             set | ||
|  |             { | ||
|  |                 var oldValue = mWeapon; | ||
|  |                 mWeapon.SetValue(value); | ||
|  |                 Articy.Unity.ArticyDatabase.ObjectNotifications.ReportChanged(OwnerId, OwnerInstanceId, "SkillCombo.Weapon", oldValue.GetValue(), mWeapon.GetValue()); | ||
|  |             } | ||
|  |         } | ||
|  |          | ||
|  |         public List<ArticyObject> SkillTrigger | ||
|  |         { | ||
|  |             get | ||
|  |             { | ||
|  |                 return mSkillTrigger.GetValue(); | ||
|  |             } | ||
|  |             set | ||
|  |             { | ||
|  |                 var oldValue = mSkillTrigger; | ||
|  |                 mSkillTrigger.SetValue(value); | ||
|  |                 Articy.Unity.ArticyDatabase.ObjectNotifications.ReportChanged(OwnerId, OwnerInstanceId, "SkillCombo.SkillTrigger", oldValue.GetValue(), mSkillTrigger.GetValue()); | ||
|  |             } | ||
|  |         } | ||
|  |          | ||
|  |         public UInt64 OwnerId | ||
|  |         { | ||
|  |             get | ||
|  |             { | ||
|  |                 return mOwnerId; | ||
|  |             } | ||
|  |             set | ||
|  |             { | ||
|  |                 mOwnerId = value; | ||
|  |             } | ||
|  |         } | ||
|  |          | ||
|  |         public UInt32 OwnerInstanceId | ||
|  |         { | ||
|  |             get | ||
|  |             { | ||
|  |                 return mOwnerInstanceId; | ||
|  |             } | ||
|  |             set | ||
|  |             { | ||
|  |                 mOwnerInstanceId = value; | ||
|  |             } | ||
|  |         } | ||
|  |          | ||
|  |         private void CloneProperties(object aClone, Articy.Unity.ArticyObject aFirstClassParent) | ||
|  |         { | ||
|  |             Articy.Touhou.Features.SkillComboFeature newClone = ((Articy.Touhou.Features.SkillComboFeature)(aClone)); | ||
|  |             newClone.StanceStart = StanceStart; | ||
|  |             newClone.StanceEnd = StanceEnd; | ||
|  |             newClone.TriggerType = TriggerType; | ||
|  |             newClone.FreeLock = FreeLock; | ||
|  |             if ((mWeapon != null)) | ||
|  |             { | ||
|  |                 newClone.mWeapon = ((ArticyValueArticyObject)(mWeapon.CloneObject(newClone, aFirstClassParent))); | ||
|  |             } | ||
|  |             mSkillTrigger.CustomClone(newClone.mSkillTrigger); | ||
|  |             newClone.OwnerId = OwnerId; | ||
|  |         } | ||
|  |          | ||
|  |         public object CloneObject(object aParent, Articy.Unity.ArticyObject aFirstClassParent) | ||
|  |         { | ||
|  |             Articy.Touhou.Features.SkillComboFeature clone = new Articy.Touhou.Features.SkillComboFeature(); | ||
|  |             CloneProperties(clone, aFirstClassParent); | ||
|  |             return clone; | ||
|  |         } | ||
|  |          | ||
|  |         public virtual bool IsLocalizedPropertyOverwritten(string aProperty) | ||
|  |         { | ||
|  |             return false; | ||
|  |         } | ||
|  |          | ||
|  |         #region property provider interface | ||
|  |         public void setProp(string aProperty, object aValue) | ||
|  |         { | ||
|  |             if ((aProperty == "StanceStart")) | ||
|  |             { | ||
|  |                 StanceStart = ((Stance)(aValue)); | ||
|  |                 return; | ||
|  |             } | ||
|  |             if ((aProperty == "StanceEnd")) | ||
|  |             { | ||
|  |                 StanceEnd = ((Stance)(aValue)); | ||
|  |                 return; | ||
|  |             } | ||
|  |             if ((aProperty == "TriggerType")) | ||
|  |             { | ||
|  |                 TriggerType = ((TriggerType)(aValue)); | ||
|  |                 return; | ||
|  |             } | ||
|  |             if ((aProperty == "FreeLock")) | ||
|  |             { | ||
|  |                 FreeLock = System.Convert.ToBoolean(aValue); | ||
|  |                 return; | ||
|  |             } | ||
|  |             if ((aProperty == "Weapon")) | ||
|  |             { | ||
|  |                 Weapon = Articy.Unity.Interfaces.BaseScriptFragments.ObjectToModelRep(aValue); | ||
|  |                 return; | ||
|  |             } | ||
|  |             if ((aProperty == "SkillTrigger")) | ||
|  |             { | ||
|  |                 SkillTrigger = ((List<ArticyObject>)(aValue)); | ||
|  |                 return; | ||
|  |             } | ||
|  |         } | ||
|  |          | ||
|  |         public Articy.Unity.Interfaces.ScriptDataProxy getProp(string aProperty) | ||
|  |         { | ||
|  |             if ((aProperty == "StanceStart")) | ||
|  |             { | ||
|  |                 return new Articy.Unity.Interfaces.ScriptDataProxy(StanceStart); | ||
|  |             } | ||
|  |             if ((aProperty == "StanceEnd")) | ||
|  |             { | ||
|  |                 return new Articy.Unity.Interfaces.ScriptDataProxy(StanceEnd); | ||
|  |             } | ||
|  |             if ((aProperty == "TriggerType")) | ||
|  |             { | ||
|  |                 return new Articy.Unity.Interfaces.ScriptDataProxy(TriggerType); | ||
|  |             } | ||
|  |             if ((aProperty == "FreeLock")) | ||
|  |             { | ||
|  |                 return new Articy.Unity.Interfaces.ScriptDataProxy(FreeLock); | ||
|  |             } | ||
|  |             if ((aProperty == "Weapon")) | ||
|  |             { | ||
|  |                 return new Articy.Unity.Interfaces.ScriptDataProxy(Weapon); | ||
|  |             } | ||
|  |             if ((aProperty == "SkillTrigger")) | ||
|  |             { | ||
|  |                 return new Articy.Unity.Interfaces.ScriptDataProxy(SkillTrigger); | ||
|  |             } | ||
|  |             return null; | ||
|  |         } | ||
|  |         #endregion | ||
|  |     } | ||
|  | } |