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			65 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			65 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | //------------------------------------------------------------------------------ | ||
|  | // <auto-generated> | ||
|  | //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator. | ||
|  | // | ||
|  | //     Changes to this file may cause incorrect behavior and will be lost if | ||
|  | //     the code is regenerated. | ||
|  | // </auto-generated> | ||
|  | //------------------------------------------------------------------------------ | ||
|  | public partial class GameEntity { | ||
|  | 
 | ||
|  |     public PauseComponent pause { get { return (PauseComponent)GetComponent(GameComponentsLookup.Pause); } } | ||
|  |     public bool hasPause { get { return HasComponent(GameComponentsLookup.Pause); } } | ||
|  | 
 | ||
|  |     public void AddPause(bool newIsPause, int newPausePreFrame, float newPauseTime, UnityEngine.Vector3 newVelocityCache, float newAnimeSpeedCache) { | ||
|  |         var index = GameComponentsLookup.Pause; | ||
|  |         var component = (PauseComponent)CreateComponent(index, typeof(PauseComponent)); | ||
|  |         component.IsPause = newIsPause; | ||
|  |         component.PausePreFrame = newPausePreFrame; | ||
|  |         component.PauseTime = newPauseTime; | ||
|  |         component.VelocityCache = newVelocityCache; | ||
|  |         component.AnimeSpeedCache = newAnimeSpeedCache; | ||
|  |         AddComponent(index, component); | ||
|  |     } | ||
|  | 
 | ||
|  |     public void ReplacePause(bool newIsPause, int newPausePreFrame, float newPauseTime, UnityEngine.Vector3 newVelocityCache, float newAnimeSpeedCache) { | ||
|  |         var index = GameComponentsLookup.Pause; | ||
|  |         var component = (PauseComponent)CreateComponent(index, typeof(PauseComponent)); | ||
|  |         component.IsPause = newIsPause; | ||
|  |         component.PausePreFrame = newPausePreFrame; | ||
|  |         component.PauseTime = newPauseTime; | ||
|  |         component.VelocityCache = newVelocityCache; | ||
|  |         component.AnimeSpeedCache = newAnimeSpeedCache; | ||
|  |         ReplaceComponent(index, component); | ||
|  |     } | ||
|  | 
 | ||
|  |     public void RemovePause() { | ||
|  |         RemoveComponent(GameComponentsLookup.Pause); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------ | ||
|  | // <auto-generated> | ||
|  | //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator. | ||
|  | // | ||
|  | //     Changes to this file may cause incorrect behavior and will be lost if | ||
|  | //     the code is regenerated. | ||
|  | // </auto-generated> | ||
|  | //------------------------------------------------------------------------------ | ||
|  | public sealed partial class GameMatcher { | ||
|  | 
 | ||
|  |     static Entitas.IMatcher<GameEntity> _matcherPause; | ||
|  | 
 | ||
|  |     public static Entitas.IMatcher<GameEntity> Pause { | ||
|  |         get { | ||
|  |             if (_matcherPause == null) { | ||
|  |                 var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.Pause); | ||
|  |                 matcher.componentNames = GameComponentsLookup.componentNames; | ||
|  |                 _matcherPause = matcher; | ||
|  |             } | ||
|  | 
 | ||
|  |             return _matcherPause; | ||
|  |         } | ||
|  |     } | ||
|  | } |