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			42 lines
		
	
	
		
			951 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			42 lines
		
	
	
		
			951 B
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | using Entitas; | ||
|  | using UnityEngine; | ||
|  | 
 | ||
|  | [Game] | ||
|  | public class PauseComponent : IComponent | ||
|  | { | ||
|  |     public bool _isPause; | ||
|  | 
 | ||
|  |     public bool IsPause | ||
|  |     { | ||
|  |         get => _isPause; | ||
|  |         set => _isPause = value; | ||
|  |     } | ||
|  | 
 | ||
|  |     public int PausePreFrame = 0; //暂停需要延迟 | ||
|  |     public float PauseTime = 0; | ||
|  |     public Vector3 VelocityCache; | ||
|  |     public float AnimeSpeedCache; | ||
|  | } | ||
|  | 
 | ||
|  | namespace Game | ||
|  | { | ||
|  |     public abstract partial class Util | ||
|  |     { | ||
|  |         public static bool IsPause(GameEntity entity) | ||
|  |         { | ||
|  |             if (!entity.hasPause) | ||
|  |             { | ||
|  |                 return false; | ||
|  |             } | ||
|  | 
 | ||
|  |             return entity.pause.IsPause || entity.pause.PausePreFrame > 0; | ||
|  |         } | ||
|  | 
 | ||
|  |         public static void EntityPause(GameEntity entity, float pauseTime) | ||
|  |         { | ||
|  |             entity.pause.PauseTime = pauseTime; | ||
|  |             entity.pause.PausePreFrame = 1; | ||
|  |             Util.EntityStopMove(entity.ID()); | ||
|  |         } | ||
|  |     } | ||
|  | } |