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			24 lines
		
	
	
		
			553 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			24 lines
		
	
	
		
			553 B
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | namespace Game | ||
|  | { | ||
|  |     public enum ECastShadowType | ||
|  |     { | ||
|  |         Player, | ||
|  |         Monster, | ||
|  |         DeadBody, | ||
|  |     } | ||
|  |     public class ClipCastShadow : TimelineClipBase | ||
|  |     { | ||
|  |         private CastShadowClip _mRealAsset; | ||
|  |         public override void OnEnter() | ||
|  |         { | ||
|  |             _mRealAsset = Asset as CastShadowClip; | ||
|  |         } | ||
|  |         public override void OnStay() | ||
|  |         { | ||
|  |             Owner.CastShadow(castShadowType: _mRealAsset.template.castShadowType); | ||
|  |         } | ||
|  |         public override void OnLeave() | ||
|  |         { | ||
|  |         } | ||
|  |     } | ||
|  | } |