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			39 lines
		
	
	
		
			865 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			39 lines
		
	
	
		
			865 B
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | using UnityEngine; | ||
|  | using UnityEngine.Timeline; | ||
|  | 
 | ||
|  | namespace Game | ||
|  | { | ||
|  |     public class TimelineClipBase | ||
|  |     { | ||
|  |         public bool IsAlive; | ||
|  |         public double StartTime; | ||
|  |         public double EndTime; | ||
|  |         protected double Speed; | ||
|  |         protected GameEntity Owner; | ||
|  |         protected Object Asset; | ||
|  |         public void Create(TimelineClip clip, GameEntity owner) | ||
|  |         { | ||
|  |             Owner = owner; | ||
|  |             Asset = clip.asset; | ||
|  |             StartTime = clip.start; | ||
|  |             EndTime = clip.end; | ||
|  |             Speed = clip.timeScale; | ||
|  |             IsAlive = false; | ||
|  |         } | ||
|  |         public virtual void OnEnter() | ||
|  |         { | ||
|  |         } | ||
|  |         public virtual void OnStay() | ||
|  |         { | ||
|  | 
 | ||
|  |         } | ||
|  |         public virtual void OnLeave() | ||
|  |         { | ||
|  | 
 | ||
|  |         } | ||
|  |         public virtual void OnPause(bool isPause) | ||
|  |         { | ||
|  | 
 | ||
|  |         } | ||
|  |     } | ||
|  | } |