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13 lines
334 B
C#
13 lines
334 B
C#
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2 years ago
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Game
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{
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public class LevelNodeNpc : LevelNode
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{
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[FormerlySerializedAs("NpcId")] [Header("NPC 实体ID")]
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public string npcId;
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[FormerlySerializedAs("DialogId")] [Header("对话 实体ID")]
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public string dialogId;
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}
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}
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