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77 lines
3.1 KiB
C#

2 years ago
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public partial class GameEntity
{
public AIComponent aI { get { return (AIComponent)GetComponent(GameComponentsLookup.AI); } }
public bool hasAI { get { return HasComponent(GameComponentsLookup.AI); } }
public void AddAI( bool newIsInit, Game.EAIModuleType newModuleType, int newTarget, float newThinkCDMax, float newThinkCDNow, Game.MetaData<float> newHungry, Game.MetaData<float> newHungryMax, float newHungryIncrease, float newHungryIncreaseRate)
2 years ago
{
var index = GameComponentsLookup.AI;
var component = (AIComponent)CreateComponent(index, typeof(AIComponent));
component.IsInit = newIsInit;
component.ThinkCdMax = newThinkCDMax;
component.ThinkCdNow = newThinkCDNow;
component.Hungry = newHungry;
component.HungryMax = newHungryMax;
component.HungryIncrease = newHungryIncrease;
component.HungryIncreaseRate = newHungryIncreaseRate;
AddComponent(index, component);
}
public void ReplaceAI( bool newIsInit, Game.EAIModuleType newModuleType, int newTarget, float newThinkCDMax, float newThinkCDNow, Game.MetaData<float> newHungry, Game.MetaData<float> newHungryMax, float newHungryIncrease, float newHungryIncreaseRate)
2 years ago
{
var index = GameComponentsLookup.AI;
var component = (AIComponent)CreateComponent(index, typeof(AIComponent));
component.IsInit = newIsInit;
component.ThinkCdMax = newThinkCDMax;
component.ThinkCdNow = newThinkCDNow;
component.Hungry = newHungry;
component.HungryMax = newHungryMax;
component.HungryIncrease = newHungryIncrease;
component.HungryIncreaseRate = newHungryIncreaseRate;
ReplaceComponent(index, component);
}
public void RemoveAI()
{
RemoveComponent(GameComponentsLookup.AI);
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public sealed partial class GameMatcher
{
static Entitas.IMatcher<GameEntity> _matcherAI;
public static Entitas.IMatcher<GameEntity> AI
{
get
{
if (_matcherAI == null)
{
var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.AI);
matcher.componentNames = GameComponentsLookup.componentNames;
_matcherAI = matcher;
}
return _matcherAI;
}
}
}