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65 lines
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C#

2 years ago
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public partial class GameEntity
{
public BuffComponent buff { get { return (BuffComponent)GetComponent(GameComponentsLookup.Buff); } }
public bool hasBuff { get { return HasComponent(GameComponentsLookup.Buff); } }
public void AddBuff(Game.MetaDictionary<string, BuffData> newBuffMap, Game.MetaData<uint> newElementMask, System.Collections.Generic.List<System.Tuple<string, int, int>> newElementBuffList)
2 years ago
{
var index = GameComponentsLookup.Buff;
var component = (BuffComponent)CreateComponent(index, typeof(BuffComponent));
component.BuffMap = newBuffMap;
AddComponent(index, component);
}
public void ReplaceBuff(Game.MetaDictionary<string, BuffData> newBuffMap, Game.MetaData<uint> newElementMask, System.Collections.Generic.List<System.Tuple<string, int, int>> newElementBuffList)
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{
var index = GameComponentsLookup.Buff;
var component = (BuffComponent)CreateComponent(index, typeof(BuffComponent));
component.BuffMap = newBuffMap;
ReplaceComponent(index, component);
}
public void RemoveBuff()
{
RemoveComponent(GameComponentsLookup.Buff);
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public sealed partial class GameMatcher
{
static Entitas.IMatcher<GameEntity> _matcherBuff;
public static Entitas.IMatcher<GameEntity> Buff
{
get
{
if (_matcherBuff == null)
{
var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.Buff);
matcher.componentNames = GameComponentsLookup.componentNames;
_matcherBuff = matcher;
}
return _matcherBuff;
}
}
}