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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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public partial class GameEntity
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{
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public BulletComponent bullet { get { return (BulletComponent)GetComponent(GameComponentsLookup.Bullet); } }
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public bool hasBullet { get { return HasComponent(GameComponentsLookup.Bullet); } }
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public void AddBullet( int newTarget, int newOwner, UnityEngine.Vector3 newCastDir, float newTimeLeft, UnityEngine.Vector3 newPositionPre)
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{
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var index = GameComponentsLookup.Bullet;
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var component = (BulletComponent)CreateComponent(index, typeof(BulletComponent));
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component.CastDir = newCastDir;
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AddComponent(index, component);
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}
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public void ReplaceBullet(int newTarget, int newOwner, UnityEngine.Vector3 newCastDir, float newTimeLeft, UnityEngine.Vector3 newPositionPre)
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{
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var index = GameComponentsLookup.Bullet;
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var component = (BulletComponent)CreateComponent(index, typeof(BulletComponent));
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component.CastDir = newCastDir;
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ReplaceComponent(index, component);
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}
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public void RemoveBullet()
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{
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RemoveComponent(GameComponentsLookup.Bullet);
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}
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}
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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public sealed partial class GameMatcher
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{
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static Entitas.IMatcher<GameEntity> _matcherBullet;
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public static Entitas.IMatcher<GameEntity> Bullet
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{
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get
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{
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if (_matcherBullet == null)
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{
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var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.Bullet);
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matcher.componentNames = GameComponentsLookup.componentNames;
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_matcherBullet = matcher;
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}
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return _matcherBullet;
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}
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}
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}
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