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67 lines
2.5 KiB
C#

2 years ago
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public partial class GameEntity
{
public InteractComponent interact { get { return (InteractComponent)GetComponent(GameComponentsLookup.Interact); } }
public bool hasInteract { get { return HasComponent(GameComponentsLookup.Interact); } }
public void AddInteract(bool newIsActive, EInteractType newInteractType, string newTargetId)
{
var index = GameComponentsLookup.Interact;
var component = (InteractComponent)CreateComponent(index, typeof(InteractComponent));
component.InteractType = newInteractType;
component.TargetId = newTargetId;
AddComponent(index, component);
}
public void ReplaceInteract(bool newIsActive, EInteractType newInteractType, string newTargetId)
{
var index = GameComponentsLookup.Interact;
var component = (InteractComponent)CreateComponent(index, typeof(InteractComponent));
component.InteractType = newInteractType;
component.TargetId = newTargetId;
ReplaceComponent(index, component);
}
public void RemoveInteract()
{
RemoveComponent(GameComponentsLookup.Interact);
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public sealed partial class GameMatcher
{
static Entitas.IMatcher<GameEntity> _matcherInteract;
public static Entitas.IMatcher<GameEntity> Interact
{
get
{
if (_matcherInteract == null)
{
var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.Interact);
matcher.componentNames = GameComponentsLookup.componentNames;
_matcherInteract = matcher;
}
return _matcherInteract;
}
}
}