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							|  |  |  |  | using System.Collections.Generic; | 
					
						
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							|  |  |  |  | namespace FairyGUI | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     /// <summary> | 
					
						
							|  |  |  |  |     ///  | 
					
						
							|  |  |  |  |     /// </summary> | 
					
						
							|  |  |  |  |     public class EventContext | 
					
						
							|  |  |  |  |     { | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public EventDispatcher sender { get; internal set; } | 
					
						
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 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// / | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public object initiator { get; internal set; } | 
					
						
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 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         /// / | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public InputEvent inputEvent { get; internal set; } | 
					
						
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 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public string type; | 
					
						
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 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public object data; | 
					
						
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							|  |  |  |  |         internal bool _defaultPrevented; | 
					
						
							|  |  |  |  |         internal bool _stopsPropagation; | 
					
						
							|  |  |  |  |         internal bool _touchCapture; | 
					
						
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							|  |  |  |  |         internal List<EventBridge> callChain = new List<EventBridge>(); | 
					
						
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							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public void StopPropagation() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             _stopsPropagation = true; | 
					
						
							|  |  |  |  |         } | 
					
						
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 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public void PreventDefault() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             _defaultPrevented = true; | 
					
						
							|  |  |  |  |         } | 
					
						
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 | 
					
						
							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public void CaptureTouch() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             _touchCapture = true; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
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							|  |  |  |  |         /// <summary> | 
					
						
							|  |  |  |  |         ///  | 
					
						
							|  |  |  |  |         /// </summary> | 
					
						
							|  |  |  |  |         public bool isDefaultPrevented | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             get { return _defaultPrevented; } | 
					
						
							|  |  |  |  |         } | 
					
						
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							|  |  |  |  |         static Stack<EventContext> pool = new Stack<EventContext>(); | 
					
						
							|  |  |  |  |         internal static EventContext Get() | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             if (pool.Count > 0) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 EventContext context = pool.Pop(); | 
					
						
							|  |  |  |  |                 context._stopsPropagation = false; | 
					
						
							|  |  |  |  |                 context._defaultPrevented = false; | 
					
						
							|  |  |  |  |                 context._touchCapture = false; | 
					
						
							|  |  |  |  |                 return context; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |             else | 
					
						
							|  |  |  |  |                 return new EventContext(); | 
					
						
							|  |  |  |  |         } | 
					
						
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							|  |  |  |  |         internal static void Return(EventContext value) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             pool.Push(value); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  |     } | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | } |