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			108 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			108 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | //------------------------------------------------------------------------------ | ||
|  | // <auto-generated> | ||
|  | //     This code was generated by Entitas.CodeGeneration.Plugins.ContextsGenerator. | ||
|  | // | ||
|  | //     Changes to this file may cause incorrect behavior and will be lost if | ||
|  | //     the code is regenerated. | ||
|  | // </auto-generated> | ||
|  | //------------------------------------------------------------------------------ | ||
|  | public partial class Contexts : Entitas.IContexts { | ||
|  | 
 | ||
|  |     public static Contexts sharedInstance { | ||
|  |         get { | ||
|  |             if (_sharedInstance == null) { | ||
|  |                 _sharedInstance = new Contexts(); | ||
|  |             } | ||
|  | 
 | ||
|  |             return _sharedInstance; | ||
|  |         } | ||
|  |         set { _sharedInstance = value; } | ||
|  |     } | ||
|  | 
 | ||
|  |     static Contexts _sharedInstance; | ||
|  | 
 | ||
|  |     public GameContext game { get; set; } | ||
|  |     public InputContext input { get; set; } | ||
|  | 
 | ||
|  |     public Entitas.IContext[] allContexts { get { return new Entitas.IContext [] { game, input }; } } | ||
|  | 
 | ||
|  |     public Contexts() { | ||
|  |         game = new GameContext(); | ||
|  |         input = new InputContext(); | ||
|  | 
 | ||
|  |         var postConstructors = System.Linq.Enumerable.Where( | ||
|  |             GetType().GetMethods(), | ||
|  |             method => System.Attribute.IsDefined(method, typeof(Entitas.CodeGeneration.Attributes.PostConstructorAttribute)) | ||
|  |         ); | ||
|  | 
 | ||
|  |         foreach (var postConstructor in postConstructors) { | ||
|  |             postConstructor.Invoke(this, null); | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     public void Reset() { | ||
|  |         var contexts = allContexts; | ||
|  |         for (int i = 0; i < contexts.Length; i++) { | ||
|  |             contexts[i].Reset(); | ||
|  |         } | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------ | ||
|  | // <auto-generated> | ||
|  | //     This code was generated by Entitas.CodeGeneration.Plugins.EntityIndexGenerator. | ||
|  | // | ||
|  | //     Changes to this file may cause incorrect behavior and will be lost if | ||
|  | //     the code is regenerated. | ||
|  | // </auto-generated> | ||
|  | //------------------------------------------------------------------------------ | ||
|  | public partial class Contexts { | ||
|  | 
 | ||
|  |     public const string ID = "ID"; | ||
|  | 
 | ||
|  |     [Entitas.CodeGeneration.Attributes.PostConstructor] | ||
|  |     public void InitializeEntityIndices() { | ||
|  |         game.AddEntityIndex(new Entitas.PrimaryEntityIndex<GameEntity, int>( | ||
|  |             ID, | ||
|  |             game.GetGroup(GameMatcher.ID), | ||
|  |             (e, c) => ((IDComponent)c).Value)); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | public static class ContextsExtensions { | ||
|  | 
 | ||
|  |     public static GameEntity GetEntityWithID(this GameContext context, int value) { | ||
|  |         return ((Entitas.PrimaryEntityIndex<GameEntity, int>)context.GetEntityIndex(Contexts.ID)).GetEntity(value); | ||
|  |     } | ||
|  | } | ||
|  | //------------------------------------------------------------------------------ | ||
|  | // <auto-generated> | ||
|  | //     This code was generated by Entitas.VisualDebugging.CodeGeneration.Plugins.ContextObserverGenerator. | ||
|  | // | ||
|  | //     Changes to this file may cause incorrect behavior and will be lost if | ||
|  | //     the code is regenerated. | ||
|  | // </auto-generated> | ||
|  | //------------------------------------------------------------------------------ | ||
|  | public partial class Contexts { | ||
|  | 
 | ||
|  | #if (!ENTITAS_DISABLE_VISUAL_DEBUGGING && UNITY_EDITOR) | ||
|  | 
 | ||
|  |     [Entitas.CodeGeneration.Attributes.PostConstructor] | ||
|  |     public void InitializeContextObservers() { | ||
|  |         try { | ||
|  |             CreateContextObserver(game); | ||
|  |             CreateContextObserver(input); | ||
|  |         } catch(System.Exception) { | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     public void CreateContextObserver(Entitas.IContext context) { | ||
|  |         if (UnityEngine.Application.isPlaying) { | ||
|  |             var observer = new Entitas.VisualDebugging.Unity.ContextObserver(context); | ||
|  |             UnityEngine.Object.DontDestroyOnLoad(observer.gameObject); | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  | #endif | ||
|  | } |