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			C#
		
	
		
		
			
		
	
	
			15 lines
		
	
	
		
			248 B
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | using System; | ||
|  | using UnityEngine.Playables; | ||
|  | 
 | ||
|  | [Serializable] | ||
|  | public class FollowTargetBehaviour : PlayableBehaviour | ||
|  | { | ||
|  |     [Rename("是否贴地")] | ||
|  |     public bool isGround; | ||
|  | 
 | ||
|  |     public override void OnPlayableCreate(Playable playable) | ||
|  |     { | ||
|  | 
 | ||
|  |     } | ||
|  | } |