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130 lines
3.9 KiB
C#

2 years ago
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Articy.Touhou;
using Articy.Touhou.Features;
using Articy.Unity;
using Articy.Unity.Interfaces;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Articy.Touhou.Templates
{
[Serializable()]
public class BlessTemplate : IArticyBaseObject, IPropertyProvider
{
[SerializeField()]
private ArticyValueBlessFeature mBless = new ArticyValueBlessFeature();
[SerializeField()]
private UInt64 mOwnerId;
[SerializeField()]
private UInt32 mOwnerInstanceId;
public Articy.Touhou.Features.BlessFeature Bless
{
get
{
return mBless.GetValue();
}
set
{
mBless.SetValue(value);
}
}
public UInt64 OwnerId
{
get
{
return mOwnerId;
}
set
{
mOwnerId = value;
Bless.OwnerId = value;
}
}
public UInt32 OwnerInstanceId
{
get
{
return mOwnerInstanceId;
}
set
{
mOwnerInstanceId = value;
Bless.OwnerInstanceId = value;
}
}
private void CloneProperties(object aClone, Articy.Unity.ArticyObject aFirstClassParent)
{
Articy.Touhou.Templates.BlessTemplate newClone = ((Articy.Touhou.Templates.BlessTemplate)(aClone));
if ((Bless != null))
{
newClone.Bless = ((Articy.Touhou.Features.BlessFeature)(Bless.CloneObject(newClone, aFirstClassParent)));
}
newClone.OwnerId = OwnerId;
}
public object CloneObject(object aParent, Articy.Unity.ArticyObject aFirstClassParent)
{
Articy.Touhou.Templates.BlessTemplate clone = new Articy.Touhou.Templates.BlessTemplate();
CloneProperties(clone, aFirstClassParent);
return clone;
}
public virtual bool IsLocalizedPropertyOverwritten(string aProperty)
{
return false;
}
#region property provider interface
public void setProp(string aProperty, object aValue)
{
int featureIndex = aProperty.IndexOf('.');
if ((featureIndex != -1))
{
string featurePath = aProperty.Substring(0, featureIndex);
string featureProperty = aProperty.Substring((featureIndex + 1));
if ((featurePath == "Bless"))
{
Bless.setProp(featureProperty, aValue);
}
}
}
public Articy.Unity.Interfaces.ScriptDataProxy getProp(string aProperty)
{
int featureIndex = aProperty.IndexOf('.');
if ((featureIndex != -1))
{
string featurePath = aProperty.Substring(0, featureIndex);
string featureProperty = aProperty.Substring((featureIndex + 1));
if ((featurePath == "Bless"))
{
return Bless.getProp(featureProperty);
}
}
return null;
}
#endregion
}
}