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17 lines
470 B
C#
17 lines
470 B
C#
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2 years ago
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using UnityEditor;
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using System;
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using System.Reflection;
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namespace Game
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{
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public static class SyncSolution
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{
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[MenuItem("Assets/Sync Solution #&s")]
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public static void Sync()
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{
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var editor = Type.GetType("UnityEditor.SyncVS, UnityEditor");
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var syncSolution = editor.GetMethod("SyncSolution", BindingFlags.Public | BindingFlags.Static);
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syncSolution.Invoke(null, null);
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}
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}
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}
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