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21 lines
774 B
C#

2 years ago
using UnityEngine.Playables;
public class BreakMixerBehaviour : PlayableBehaviour
{
// NOTE: This function is called at runtime and edit time. Keep that in mind when setting the values of properties.
public override void ProcessFrame(Playable playable, FrameData info, object playerData)
{
int inputCount = playable.GetInputCount ();
for (int i = 0; i < inputCount; i++)
{
float inputWeight = playable.GetInputWeight(i);
ScriptPlayable<BreakBehaviour> inputPlayable = (ScriptPlayable<BreakBehaviour>)playable.GetInput(i);
BreakBehaviour input = inputPlayable.GetBehaviour ();
// Use the above variables to process each frame of this playable.
}
}
}