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21 lines
794 B
C#
21 lines
794 B
C#
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2 years ago
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using UnityEngine.Playables;
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public class BuffAttackMixerBehaviour : PlayableBehaviour
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{
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// NOTE: This function is called at runtime and edit time. Keep that in mind when setting the values of properties.
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public override void ProcessFrame(Playable playable, FrameData info, object playerData)
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{
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int inputCount = playable.GetInputCount ();
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for (int i = 0; i < inputCount; i++)
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{
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float inputWeight = playable.GetInputWeight(i);
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ScriptPlayable<BuffAttackBehaviour> inputPlayable = (ScriptPlayable<BuffAttackBehaviour>)playable.GetInput(i);
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BuffAttackBehaviour input = inputPlayable.GetBehaviour ();
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// Use the above variables to process each frame of this playable.
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}
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}
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}
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