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17 lines
285 B
C#
17 lines
285 B
C#
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2 years ago
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using System;
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using UnityEngine;
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using UnityEngine.Playables;
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[Serializable]
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public class SubEntityBehaviour : PlayableBehaviour
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{
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public int index;
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public Vector3 direction;
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public Vector3 pos;
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public override void OnPlayableCreate(Playable playable)
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{
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}
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}
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